Activity Ramoxfire V2 2018-12-26 16:06:06 UTC @ralph I was thinking of a way to bypass the node limit but it involves online real time servers. Thoughts or ideas 1 dezway · 7 years, 6 months ago can sum up one dude managing real-time servers for an animation app used by millions of people with the following image: 2018-12-26 18:23:00 UTC 5 Ramoxfire V2 · 7 years, 6 months ago Replying to: dezwaycan sum up one dude managing real-time servers for an animat Not manually! 2018-12-26 19:07:43 UTC 1 Ralph (Developer) · 7 years, 6 months ago I know there was a thing where nvidia or microsoft or someone was gonna do something like cloud-based gaming where the tough GPU stuff is done on a server, and all that is sent to the player are the pixels to color the screen (so the player doesn’t have to have a high-end GPU/gaming computer) this is essentially what would need to be in place for SN lmao @ the money and resources needed 2018-12-26 20:26:06 UTC 0 Ramoxfire V2 · 7 years, 6 months ago Replying to: Ralph (Developer)I know there was a thing where nvidia or microsoft or someon Darn Thought it was a good idea 2018-12-26 20:32:40 UTC 1 Ralph (Developer) · 7 years, 6 months ago Replying to: Ramoxfire V2Darn Thought it was a good idea I mean, it is a good idea just too good 2018-12-27 12:43:59 UTC 0
can sum up one dude managing real-time servers for an animation app used by millions of people with the following image:
Not manually!
I know there was a thing where nvidia or microsoft or someone was gonna do something like cloud-based gaming
where the tough GPU stuff is done on a server, and all that is sent to the player are the pixels to color the screen
(so the player doesn’t have to have a high-end GPU/gaming computer)
this is essentially what would need to be in place for SN
lmao @ the money and resources needed
Darn
Thought it was a good idea
I mean, it is a good idea
just too good