• Profile picture of NotMrs.Ralph

    NotMrs.Ralph 2019-06-13 21:35:54 UTC

    Unfinished Zim looks like a prairie girl/housewife.

    Limbs next. I dislike limbs. Any tips for them?

    5
    • One thing I like to do is use the thickness to my advantage. You can make a segment example thickness 30 and make the next segment 25, and by copy and pasting the 25 thickness one and rotating it around to reach the edges of the 30 segment, it creates a nice “thickness fade” as I call it.

      That’s usually how I make the triggers on my gun figures.

      2019-06-13 21:53:45 UTC 3
      • Replying to: perkyOne thing I like to do is use the thickness to my advantage.

        Use trapezoid

        2019-06-13 22:26:25 UTC 2
      • Replying to: perkyOne thing I like to do is use the thickness to my advantage.

        Or do it the node wasting way
        Make an invisible node
        copy paste it and make it any thockness ya want
        put a short circle but with enough thickness to fit that trapezoid end

        2019-06-14 04:31:47 UTC 2
        • Replying to: InkyDokiOr do it the node wasting way Make an invisible node copy pa

          like my chandelure fig that guests here have never received :/

          2019-06-16 11:31:08 UTC 0
    • dude and or dudette, you are really good at making these types of figures

      like, really good

      love this style

      if I may ruin your day however, make side views as well, they’re much more useful for animation (2d animation, of course)

      but 10/10

      2019-06-14 00:35:39 UTC 3
      • Replying to: Ralph (Developer)dude and or dudette, you are really good at making these typ

        I plan on working on some next. Really trying to just get the hang of making them in general. It’s like I know how body mechanics work, I’m in the medical field, but then I make a stick figure and for some reason my leg starts rotating from some random node in the middle of the abdomen and I’m like what the fuck did I do, that ain’t right.

        2019-06-14 03:46:39 UTC 1