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@heckray what do you think of this cool thing I made
this is probably my best animation
also any tips on animating combat, close-quarters shiz like you do is my weakness
@heckray what do you think of this cool thing I made
this is probably my best animation
also any tips on animating combat, close-quarters shiz like you do is my weakness
That probably means that you have no knowledge of animation at all. For what i can tell you re using tweening to help you out to make the animation smooth.
At quarter close you need to have a good knowledge about the 12 principles of animation and how to apply them out, as well you need to have a basic understanding of how the fights are made.
oh no I do know how to animate
i did use tweening yeah fair enough
and I did use add tweened frame but only for the parts where the positions in between frames was too small to modify manually
what I should have asked was like how do you like choreograph them
do you just animate straight ahead or do you plan beforehand
Both, i can do whatever i feel its right to me. Long fights needs to be planned out, short ones i never do give a though of what im making i just flow with the movements and do what my hands are telling me and black magic happens then the anim is regular but good enough for the people in general.
Choreography is easy whenever u have a lot of movesets, you know how to use them and know how to exaggerate and plan things out making the fight interesting and if you know how to animate properly stickfigures or whatever you wanna animate. Stuff turns out pretty good.
okay, thanks
dat add tweened frame abuse
not like i mind i abuse it as well
lets abuse it together
above
“I did use add tweened frame but only for the parts where the positions in between frames was too small to modify manually”
do the fighteth of me-eth in the real realm
ew now i don’t like you
🙁
I had headphone on 100% so can you pay my hospital bills for my ears