• Profile picture of arcionek

    arcionekadministratorocciferuc-votermega-noderfeatured-lvl1uc-winner-lvl2 2019-07-04 21:22:53 UTC

    @ralph I am currently in production of the rig that if it is successful, it might change the entire Stick Nodes lol.

    Also, I have found the way to make reverse smart-stretch. :^)

    4
    • ……………

      2019-07-04 21:27:24 UTC 0
    • Got stuck in a pickle cause I might need an option to have non-static nodes not breaking the chain.
      https://m.youtube.com/watch?v=YPtzDBtl-F4
      Another option that could work with this is puppet segments. Or smth with other name. Just segment that copies length and angle of specific segment. I’d use it to continue the chain or basically have that one specific element that need to be smart stretched branch off from other place.

      2019-07-05 08:49:57 UTC 2
      • Replying to: arcionekGot stuck in a pickle cause I might need an option to have n

        Or, I’d have to struggle with more manual work. Oh well. Though I wouldn’t complain if I could have option to keep segments in same angle, unless moved by parent segment.

        2019-07-05 08:57:39 UTC 1
        • Replying to: arcionekOr, I'd have to struggle with more manual work. Oh well. Th

          Also. Here’s the reverse smart stretch. Moving only single node.

          2019-07-05 10:22:47 UTC 2
          • Replying to: arcionekAlso. Here's the reverse smart stretch. Moving only single

            awesome

            2019-07-05 10:59:19 UTC 1
          • Replying to: arcionekAlso. Here's the reverse smart stretch. Moving only single

            i am very intrigued

            is that working? with 1 node movement or is that an example of what you’re trying to do

            because wtf if it’s real

            2019-07-05 12:43:24 UTC 0
            • Replying to: Ralph (Developer)i am very intrigued is that working? with 1 node movement o

              It is real-

              It’s really bizzare mechanism. But the problem is, it still works on principle of if I make node short, that reversed node still gets short. Just the opposite direction :c

              Sadly no way to make it expand instead when making it shorter.
              Red – Static
              Blue – Do not smart stretch static

              2019-07-05 12:54:25 UTC 2
              • Replying to: arcionekIt is real- It's really bizzare mechanism. But the problem

                great

                we’ve now reached that level of Stick Nodes comparable to the actual working CPUs people make with redstone in Minecraft that leave me bewildered

                2019-07-05 13:01:14 UTC 3
                • Replying to: Ralph (Developer)great we've now reached that level of Stick Nodes comparab

                  i’d need to move that node around to see what it does, i’m trying to visualize the stretchiness occuring but my brain fried

                  2019-07-05 13:02:44 UTC 0
                  • Replying to: Ralph (Developer)i'd need to move that node around to see what it does, i'm

                    Just replicate the model I did and just stretch that top node.

                    It should be pretty visualised.

                    2019-07-05 13:06:42 UTC 1
                    • Replying to: arcionekJust replicate the model I did and just stretch that top nod

                      okay i just did and it does work

                      wondering why you have it so complex tho, why have 2 blues then 2 reds, i guess let me find out

                      2019-07-05 13:13:17 UTC 0
                      • Replying to: Ralph (Developer)okay i just did and it does work wondering why you have it

                        2 blues is making sure it doesn’t get too weird and kinky with getting too long or short.

                        Idk, happened to me once. Now it’s my safety caution.

                        2 red is basically it going back and forth so you can attack smth at the end of the red in symmetrical way. But can be removed.

                        2019-07-05 13:15:33 UTC 0
                      • Replying to: Ralph (Developer)okay i just did and it does work wondering why you have it

                        well i made it 1 and 1 and it still works

                        but then i removed more and now idk wtf i created it scared me and i left

                        2019-07-05 13:19:05 UTC 1
                        • Replying to: Ralph (Developer)well i made it 1 and 1 and it still works but then i remove

                          Wanted to make Ralph Head but big elements like glasses still are bit weird and would prob need to figure out how to do it, or give up on some stuff on having everything “Animate itself”

                          Also emailed it to you so you can toy around with it.

                          2019-07-05 14:48:59 UTC 7
                          • Replying to: arcionekWanted to make Ralph Head but big elements like glasses stil

                            We did it boys
                            We got Sticknodes 3d

                            2019-07-05 20:32:47 UTC 2
                          • Replying to: arcionekWanted to make Ralph Head but big elements like glasses stil

                            this is insane

                            2019-07-05 21:20:04 UTC 1
                          • Replying to: arcionekWanted to make Ralph Head but big elements like glasses stil

                            Always had dreams about that, but with guns.

                            2019-07-06 01:46:02 UTC 0
              • Replying to: arcionekIt is real- It's really bizzare mechanism. But the problem

                I have no idea how you do that…WHICH ONE OF THESE NODES GO FIRST?!?

                2019-07-06 00:54:36 UTC 0
            • Replying to: Ralph (Developer)i am very intrigued is that working? with 1 node movement o

              So like… The rig is basically head rn. And I want it to move up and down but can’t with how smart stretch chains currently work etc :c

              At least turning works with reverse smart stretch.

              2019-07-05 12:57:00 UTC 2
      • Replying to: arcionekGot stuck in a pickle cause I might need an option to have n

        i can barely understand whats going on, my brain is fried and exploded in really small parts, you little piece of genius boi, whatever is going on and after reviewing replies, shit’s really cool. is always welcome to innovate the ways to animating stuff, im from the old school one and have my own ways to do stuff your ways are special and very unique in my opinion, even if we get the same results i do know that yours saves time and effort, one of my goals as an stick noder animator is to always create quality content and SPENT short amount of my time but of course with out dropping down basics and stuff to make my animations to do itself in just a tap, it would be saying that you did a “hard work” when you didn’t and is basically asking for a button that does your job as an animator.

        2019-07-05 23:28:24 UTC 1
        • Replying to: Heckrayi can barely understand whats going on, my brain is fried an

          *spams add inbetween button*

          Jk lol

          Tho M8 I’m just having “arc style”. Which is cutting corners or improving things but at great cost of flexing ma brain.

          Suprised ya didn’t see 360 smart stretch hair I did-

          2019-07-05 23:36:48 UTC 1
          • Replying to: arcionek*spams add inbetween button* Jk lol Tho M8 I'm just havin

            I did see you 360 smart stretch hair, you re trying to abuse shit lmfao.

            Wont be any different that what i gonna attempt in my upcoming animations.

            If nobody wanna increase the quality of the animations done in stick nodes even more and fast as fuk boi, i do that myself.

            2019-07-05 23:39:56 UTC 1
            • Replying to: HeckrayI did see you 360 smart stretch hair, you re trying to abuse

              I guess I’m just always being unnoticed-

              F.

              *hides projects deeper in the drawer* u-u

              2019-07-05 23:44:39 UTC 0
              • Replying to: arcionekI guess I'm just always being unnoticed- F. *hides proje

                No i always spying on everyone in community to see what they re doing, even when you think im offline, but shhhhh that would of make me a bad guy for peeking on everyone and seeing what’s up with their projects πŸ™‚

                You should try to find a way to ‘mask’ figures that would be insane to say the least. Since i dont think it’s possible at all.

                U dont have so much people looking in ya stuff but trust me, i’m well aware of your ‘automatic’ stickfigures abusing smart strecth and polyfills.

                Keep em coming

                2019-07-05 23:57:23 UTC 0
                • Replying to: HeckrayNo i always spying on everyone in community to see what they

                  Ultra Crazy Eye Pack.

                  There’s your masking lol

                  2019-07-06 03:30:25 UTC 0
                  • Replying to: arcionekUltra Crazy Eye Pack. There's your masking lol

                    Imo thats pretty ‘basic” i dont mean that way of masking too.

                    2019-07-06 04:21:57 UTC 0
                    • Replying to: HeckrayImo thats pretty 'basic" i dont mean that way of masking t

                      Well yea. Still no one did it tho lmao. There’s no way to make masking. I recommend making greenscreens or smth and editing it in. Or simply use the fact that it’s heccing animation and you can use power of illusion. Like that node isn’t 3d. It’s illusion. You have to keep these things in mind.

                      2019-07-06 07:08:27 UTC 0
                      • Replying to: arcionekWell yea. Still no one did it tho lmao. There's no way to m

                        Ik, 28281818277271 of years abusing shit has lend me to find no result for real masking.

                        Flash is the way.

                        2019-07-06 12:19:01 UTC 0
                        • Replying to: HeckrayIk, 28281818277271 of years abusing shit has lend me to find

                          R u doctor strange

                          2019-07-06 13:16:32 UTC 0
                          • Replying to: arcionekR u doctor strange

                            Perphaps… For now we both gonna be busy trying to innovate and take stick nodes further beyond no one can imaginate.

                            Gonna beat flash and pivot bro just watch.

                            2019-07-06 13:36:15 UTC 0
                            • Replying to: HeckrayPerphaps... For now we both gonna be busy trying to innovate

                              m8 I am always up for any innovative ideas. Hit me up and I could try to come up with plans on how to do stuff.

                              2019-07-06 14:51:28 UTC 1
        • Replying to: Heckrayi can barely understand whats going on, my brain is fried an

          (same)

          *5-day long response*

          2019-07-10 16:28:38 UTC 0