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@ralph ik sorry for being an ass with complex-ass suggestions.
I mean… I have another one but it ain’t so code crazy. I think.
Let me just ask. Would it be hassle if people could basically “code” a bit how their node functions? Like all segments have their own ID that’s what I know. Would be really troublesome for the coding standpoint if when segment A gets stretched, segment B gets shorter/longer by % set by an user. Same with ids user choose which id affects which.
I actually have a really good UI design that wouldn’t add any new sprites and would utilise everything that is already added.
Just wanted to know if should I hassle with the concept drawing tmrw or if it’s gonna be like “too hard to code lol no”






“if i can’t get him to do it dammit i’ll code it myself”
amazing plan, really, i am legit impressed
no but seriously a very interesting idea
much, much, much more involved than you think
(edit a stickfigure, delete a node – ruin all IDs, also undo/redo events have to apply code, this code also needs to be run/applied/looked for during 60fps animation playback aka performance, etc)
this is stick nodes PC stuff you’re over there in 2030
your other SS idea has me doing some brain churning though I gotta read what you said there (bookmarked) and reply proper
just been busy as hell lately and today and tomorrow doesn’t look much better dammit
arcionek telling ralph his ideas

Honestly I’m always wondering how tf does Ralph can understand suggestions that are done in some broken English that I can’t even understand yet he struggles at me suggesting something that is attempting to speak clearly and very basic-
I guess he must be fluent in dum dum