Activity Dev Swizzy 2020-05-02 18:19:50 UTC How do I animate in 25-30 FPS with it looking dumb 1 Ralph (Developer) · 6 years, 1 month ago realistically, there’s no need to go over at most 24 or so, that’s the industry standard that’s number one number two though, the simple answer is higher FPS = requires more frames it’s more work with tweening on however, it does some of that work for you, that’s why it’s so neat 2020-05-02 18:33:33 UTC 1 Warlock · 6 years, 1 month ago Replying to: Ralph (Developer)realistically, there's no need to go over at most 24 or so, The reason why I don’t use tween is that it glitches out and ruins my animations Like when a character pulls out a weapon, it just flies out from the side 2020-05-02 18:38:26 UTC 2 SmileyFaceProductions? · 6 years, 1 month ago I animate in 60 FPS and I can tell you what u Need 2020-05-02 21:23:17 UTC 0 Dev Swizzy · 6 years, 1 month ago Replying to: SmileyFaceProductions?I animate in 60 FPS and I can tell you what u Need Tell me wise one 2020-05-02 22:48:57 UTC 0 SmileyFaceProductions? · 6 years, 1 month ago Replying to: Dev SwizzyTell me wise one for the big fast, you need to tween your frames 2 or 3 times and your hits could be 1 frame, or for a normal impact 4 frames. 2020-05-03 02:02:32 UTC 1
realistically, there’s no need to go over at most 24 or so, that’s the industry standard
that’s number one
number two though, the simple answer is higher FPS = requires more frames
it’s more work
with tweening on however, it does some of that work for you, that’s why it’s so neat
The reason why I don’t use tween is that it glitches out and ruins my animations
Like when a character pulls out a weapon, it just flies out from the side
I animate in 60 FPS and I can tell you what u Need
Tell me wise one
for the big fast, you need to tween your frames 2 or 3 times and your hits could be 1 frame, or for a normal impact 4 frames.