It looks like taps more than hits.
Apply more force and knockback.
One way you can do this is adding dash/trail effects during movement.
deleting a couple inbetween frames would work too.
you can’t just turn on tweening / turn off tweening and compare the same animation
typically you’re animating with one specific mode in mind, and as a result, may animate actions differently or add “do not tween” to certain moves – this punch, for example
the top one he’s swinging over his head because of tweening, when actually you’d probably not want that, so should disable tweening on those frames
old one looks neater tho
It looks like taps more than hits.
Apply more force and knockback.
One way you can do this is adding dash/trail effects during movement.
deleting a couple inbetween frames would work too.
Third “punch” is invisible in both versions. But the tweened one is cleaner. Just dont abuse tween.
you can’t just turn on tweening / turn off tweening and compare the same animation
typically you’re animating with one specific mode in mind, and as a result, may animate actions differently or add “do not tween” to certain moves – this punch, for example
the top one he’s swinging over his head because of tweening, when actually you’d probably not want that, so should disable tweening on those frames
also, because of tweening, the guys head is reacting to the punch before he’s hit
you gotta make a contact frame first, then follow-through where the head moves back and he reacts
When he hits turn off tween on that impact frame so he gets hit harder and it show how strong and force he is putting in