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    Felven 2017-12-29 11:09:54 UTC

    Constructive Criticism is appreciated. Heres an action animation i created in 6 hours. Tweened, 3047 frames, 57 fps, pro version used.

    3
    • “3047 frames, 57 fps” How the hec-

      2017-12-29 11:57:17 UTC 0
      • Replying to: SquiSN"3047 frames, 57 fps" How the hec-

        thats what the page said when i was ready to export. My input frames were 7 fps, my tweened frames were 8, and there was 400 actual frames.

        2017-12-29 12:02:19 UTC 0
        • Replying to: Felventhats what the page said when i was ready to export. My inpu

          oh

          2017-12-29 12:16:34 UTC 0
    • love the 3d effect around 0:15

      and the whole thing is well done, you definitely put work in and have the basics down where I can see you being very good in the future

      overall you have to focus on keeping body weight, momentum, realism factors like that in check

      a lot of the guys kinda just float around while their legs/bodys move, they don’t seem to have weight

      around 0:02-0:03 when green guy jumps and hits guy into the air, he kinda just levitates off the ground…you should have him instead crouch (keep feet PLANTED, do not slide), pause, then jump up (just as you would in real life) – this type of idea could be applied to many other areas of the animation

      makes it a lot more work, yes, but that’s why you save and continue another day and don’t just finish a big project in one day lol

      2017-12-29 13:03:42 UTC 1
      • Replying to: Ralph (Developer)love the 3d effect around 0:15 and the whole thing is well

        Thank you for all that detail, very much appreciated. I will do my best to improve the realism, and i will take more time to smooth out the rougher edges on my next animation.

        2017-12-29 13:43:48 UTC 0