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    Explosive Bulletoccifercrusaderuc-votersubscriberlegendary-noderfeatured-lvl3uc-winner-lvl4 2017-12-30 02:37:50 UTC

    Look at what you can do with the new filters. One issue. Imagine this being able to be done without those limits.

    8
    • The focus here is lighting and flashes.

      2017-12-30 02:38:20 UTC 0
    • And another edit is the filters aren’t all too new now.

      2017-12-30 02:44:15 UTC 0
    • lmfao at the lag

      2017-12-30 12:08:33 UTC 2
      • Replying to: Ralph (Developer)lmfao at the lag

        I literally don’t lag.

        2017-12-30 18:31:28 UTC 0
        • Replying to: Explosive BulletI literally don't lag.

          get a load of mr iphone 2020X over here

          2017-12-30 18:33:30 UTC 1
          • Replying to: Ralph (Developer)get a load of mr iphone 2020X over here

            All I use is a Galaxy Tab S2.

            2017-12-30 18:34:47 UTC 0
            • Replying to: Explosive BulletAll I use is a Galaxy Tab S2.

              I ran out of snarky comments

              in all srs though that’s good I’m glad it doesn’t lag

              on a galaxy tab 3 I have for testing, 1 or 2 blurs has noticeable lag

              and even without blurs, a couple complex figures can lag too

              2017-12-30 18:35:59 UTC 0
            • Replying to: Explosive BulletAll I use is a Galaxy Tab S2.

              @ralph The Galaxy Tab 3 was a 2013 device though. If people do experience lag, there should be several options to optimize it like, turning off stickfigure effects while animating or posing things or dropping the resolution to enhance performance.

              2017-12-30 18:40:57 UTC 0
            • Replying to: Explosive BulletAll I use is a Galaxy Tab S2.

              the issue really is because of the way the art is drawn

              it’s vector-based, so everything is calculated almost every time it’s drawn, it’s not a texture

              a circle is just a BUNCH of straight-line segments all calculated mathematically etc

              same thing happens in Flash and lag is a serious issue even with exported SWF files since that preserves the vector art

              basically – lag for lower-end devices isn’t going away sadly, but I have 1 idea to try soon to help a little maybe

              maybe

              the resolution idea is interesting though, it’s possible but the math calculations are still there

              computer don’t care if you’re doing 3947 + 93489304 or 3 + 9 it’s the same computing power basically

              2017-12-30 18:46:30 UTC 1
            • Replying to: Explosive BulletAll I use is a Galaxy Tab S2.

              @ralph Ok. That makes sense but people with higher end devices always will want to push the limits to enhance their content. If that limit could turn into a warning were you could go past it if you wish. That would be amazing, but it would not be recommended. This would help as I always run into the issue of requiring that extra figure. Same thing with the 1080p export, some people don’t care if it’s slow or not, they just care about the quality. As well for optimizing the figure effects, there should be an option to not show them when being animated just like in preview were you can disable them.

              2017-12-30 19:42:21 UTC 0
            • Replying to: Explosive BulletAll I use is a Galaxy Tab S2.

              much truth

              the 1280 thing may happen soonish, as well as stickfig limit

              but dunno about nodes, that would effect downloadable figures as well so will likely keep it at 256 for now

              2017-12-30 22:07:56 UTC 0
            • Replying to: Explosive BulletAll I use is a Galaxy Tab S2.

              @ralph I’m fine with the node limit for now since you can combine figures to make a really highly detailed one. 1080p export and stickfigure limit recommendation would really make people happy. Especially D4vid. He really hates the limits.

              2017-12-31 04:22:00 UTC 1
    • Still a great meme. But it’s getting old sadly.

      2017-12-31 18:47:34 UTC 1