No although it would take up the node count quickly.
Maybe just triangles would work better.
Keeping in mind that a triangle has 3 sides and would be one part of the polynet used on N64 style models a triangle instead of a polyfill should reduce the node count by 4 nodes per polynet part, instead keeping it at 2 nodes per part.
No although it would take up the node count quickly.
Maybe just triangles would work better.
Keeping in mind that a triangle has 3 sides and would be one part of the polynet used on N64 style models a triangle instead of a polyfill should reduce the node count by 4 nodes per polynet part, instead keeping it at 2 nodes per part.