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@ralph Hello, long time no see. I have a question about the tweening in the latest version of stick nodes which I have for IOS. So, I recently made a new animation that was tweeted but when I exported it at a the highest quality it shows up on my camera roll with a very poor quality. I was wondering if that’s a bug or is there something that I need to do with the animation. If you need to see the video let me know and I will be more than happy to. Thank you
Let it load for a while
is that actually a thing with IOS, because it *sounds* like it lmao
i don’t use iOS outside of basic testing so im not sure
Yeah
Might be just because I’m near full memory
But exported images from sn take a while to load
Don’t worry it’s not a sticknodes Problem , other art apps I’ve used do the same
If it was a gif it makes sense because it happens to me too
Ralph:

Ok so a small update, I did some testing out and I noticed that if I was to export the video using the old method option it The video works perfect when it exports to my camera roll. It just takes a long while to load up. So I found that.
so you’re saying the non-old method, exported at say 1280×720 looks low quality when compared to the old-method also exported at 1280×720?
bc from my testing that’s not happening, are you sure you actually exported at a higher resolution?
Yes, that seems to be the issue but like what Geygan said it’s most likely an Apple problem. I was wanting to make sure what the problem could be. The more I think about it, it looks more like an Apple issue.
I noticed the other question you had and I have always been exporting the videos at 1920×1080 with the non old method.
Ibs paint also does this with me so it’s Apples fault not Ralph’s
Yeah you were right, I was working more on the animation and exported another scene and it worked properly now. Apologies if I cause any inconvenience.
same thing happened to me when i exported it as a gif,
im on android tho