@thedinosaurhunter
Joined on November 22nd, 2017, this user has been a member for 3,136 days and is the 4,409th person to register an account.
Has 0 submissions and to be honest, that's just sad.
On average, when this user rates stickfigures, they are 33% positive.
Has made 2 comments on non-activity pages of the site. Alternatively, this user has made 700 comments on actual activity pages of the site.
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Yeah you were right, I was working more on the animation and exported another scene and it worked properly now. Apologies if I cause any inconvenience.
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I noticed the other question you had and I have always been exporting the videos at 1920×1080 with the non old method.
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Yes, that seems to be the issue but like what Geygan said it’s most likely an Apple problem. I was wanting to make sure what the problem could be. The more I think about it, it looks more like an Apple issue.
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Ok so a small update, I did some testing out and I noticed that if I was to export the video using the old method option it The video works perfect when it exports to my camera roll. It just takes a long while to load up. So I found that.
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@ralph Hello, long time no see. I have a question about the tweening in the latest version of stick nodes which I have for IOS. So, I recently made a new animation that was tweeted but when I exported it at a the highest quality it shows up on my camera roll with a very poor quality. I was wondering if that’s a bug or is there something that I need to do with the animation. If you need to see the video let me know and I will be more than happy to. Thank you
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Look at him, magnificent.
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Oh wow
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Awesome
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The whale that walks on its teeth
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Very awesome
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MAMMOTH
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One of the massive legends of the prehistoric world. Awesome job
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That looks fantastic, really love the coloration
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A classic beginning to a Godzilla Film, a boat that’s going to be destroyed
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@concavenanimator @saurus172 @cerato So it has been awhile but there are still a few people who see stuff here so I can’t forget about them. However due to not wanting to show full designs or anything as well as Not spoiling any massive projects I work on. I will only give out a few details whenever a new film is in the works here. So this image just tells everyone that production has started a little bit in Godzilla Further up the Road. As you can see it’s just a boat. Lol, more stuff won’t be as boring as this but yeah.
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Let it load for a while
is that actually a thing with IOS, because it *sounds* like it lmao
i don’t use iOS outside of basic testing so im not sure
Yeah
Might be just because I’m near full memory
But exported images from sn take a while to load
Don’t worry it’s not a sticknodes Problem , other art apps I’ve used do the same
If it was a gif it makes sense because it happens to me too
Ralph:

Ok so a small update, I did some testing out and I noticed that if I was to export the video using the old method option it The video works perfect when it exports to my camera roll. It just takes a long while to load up. So I found that.
so you’re saying the non-old method, exported at say 1280×720 looks low quality when compared to the old-method also exported at 1280×720?
bc from my testing that’s not happening, are you sure you actually exported at a higher resolution?
Yes, that seems to be the issue but like what Geygan said it’s most likely an Apple problem. I was wanting to make sure what the problem could be. The more I think about it, it looks more like an Apple issue.
I noticed the other question you had and I have always been exporting the videos at 1920×1080 with the non old method.
Ibs paint also does this with me so it’s Apples fault not Ralph’s
Yeah you were right, I was working more on the animation and exported another scene and it worked properly now. Apologies if I cause any inconvenience.
same thing happened to me when i exported it as a gif,
im on android tho