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Anyone know why my son is lagging so much? The app freezes for long periods of time while animating, and when it unfreezes, it only lasts about 10 seconds before freezing again
It may be the memory use, but idk. The memory use has started rising quicker than I remember, too, I think. It’s always slightly less than the number of frames in the animation. If anyone got solutions, please let me know (yup, I do have all lag options on)



@ralph
some devices can handle only small amounts of nodes.
Well that’s new..
I used to be able to run 1000+ frame projects with no problem
lag =/= memory
and
frames =/= amount of memory used
1000 frames of just the default stickfigure is 12 nodes x 1000 = 12,000 nodes of data being stored in memory
1000 frames of a detailed background, car, weapons, characters is like, 5000 nodes x 1000 = 500,000 nodes of data being stored = you’re gonna have a bad time
the video I made recently on Youtube about movieclips and how to properly utilize them to reduce memory consumption is probably worth a watch
tl;dw – put backgrounds into movieclips, put anything “static” into a moveiclip really (a detailed car, a gun, etc) and use the movieclip instead across all the frames of your project
big memory reduction
as for the freezing, yeah that sounds like what devices do (mainly I’ve experienced it with iOS) as they approach their memory limit
they’re scrambling to clear up and garbage-collect to make room for new data and when its getting near the limit it’s very slow to do so
Just watched the vid, makes sense, I’ll put the backgrounds etc into movie clips
That asmr tho lol
I’ll also try freeing up some memory if I can, thanks