It’s nothing special, the only downfalls are the frame rate, smoothness and the left arm moving weirdly in place, I could fix but decided not to, it was just a small practice.
i think he’s floating but if actually falling into place, gotta do some knee-bend, pause, stand-back-up recoil type motion
downfalls are the frame rate, smoothness
-some “Add Tweened Frame” could fix that
-start with frame 1
-make frame 2 the contact with the ground
-use “Add Tweened Frame” a couple times with a good-enough looking percentage – the fall will accelerate at a consistent rate
-then just gotta tweak the ground-contact frame and beyond to show him actually landing w/ reaction
i think he’s floating but if actually falling into place, gotta do some knee-bend, pause, stand-back-up recoil type motion
downfalls are the frame rate, smoothness
-some “Add Tweened Frame” could fix that
-start with frame 1
-make frame 2 the contact with the ground
-use “Add Tweened Frame” a couple times with a good-enough looking percentage – the fall will accelerate at a consistent rate
-then just gotta tweak the ground-contact frame and beyond to show him actually landing w/ reaction
I agree, the animation was very stiff although I didn’t want to fix when it was just a rough practice.