• Never got the chance to put some of my arcade fighters stuff in

    20% chance to paralyze attack electricity based drain 4 bars of power has no damage on players that are based around electricity has kick back damage which is 15 health

    5
  • I’m sorry soup… Finished testing Jesee’s Moves, I need to do some editing to make it smoother.

    3
    • why is soup so slow….?

      it has to be 15-20 fps

      2020-06-05 17:18:34 UTC 1
      • Replying to: teo diggity danwhy is soup so slow....? it has to be 15-20 fps

        Oops…Forgot about that…

        2020-06-05 17:29:53 UTC 0
        • Replying to: VanoverOops...Forgot about that...

          And most of our movieclips are for nontween
          Maybe jom will add a season for tweening users

          2020-06-05 19:13:18 UTC 1
  • So I realized that I animated alot of these at 10fps and didn’t see myself exporting these at 10fps. So we got a problem. Including one surrounding the fact that I am about to decimate the node limit on my 2nd attack.

    9
    • For accidentally animating at 10fps which is half the framerate I animate at, I think I did okay.

      2020-06-05 17:14:01 UTC 0
    • lol he reminds me of ganon

      2020-06-05 18:52:14 UTC 2
      • Replying to: JackFlylol he reminds me of ganon

        I am not familar with so many of these names. Whether it’s an anime sounding name or a name like Ganon. Guessing it’s something related to smash right?

        2020-06-06 03:45:58 UTC 0
    • knife should deal bullshit amounts of damage when hitting someone in the back.

      2020-06-06 00:28:53 UTC 1
      • Replying to: Vioknife should deal bullshit amounts of damage when hitting so

        Yeah. Just absolutely decimate anybody from behind.

        2020-06-06 03:47:43 UTC 0
  • Plan failed, It kept glitching.

    1
  • I’m gonna add a move that will act as a recovery move and grab move.

    0
  • More Sean stuffs: Kangaroo Edition

    4
    • lmao nice

      i like how the attack is basically the kangaroo yeeting sean head-first into the ground

      its perfect

      2020-06-05 16:52:11 UTC 4
      • Replying to: Ralph (Developer)lmao nice i like how the attack is basically the kangaroo y

        he get big concussion

        It does big offensive dmg, but it also self-damages, which succs if you just use it as a big jump move

        2020-06-05 17:02:17 UTC 2
    • A cool thing to reference is that secret stick nodes game where Sean’s in the robotnik thing

      2020-06-05 17:15:15 UTC 1
    • What happened to kanga-wank

      2020-06-06 06:51:55 UTC 1
  • New attack! Long Cooldown, 1/2 Minutes. Summons Graboid beast that attacks the targeted player.

    6
    • and if the character…
      – isn’t in that exact spot
      – can fly
      – moves to the right a little
      – jumps away

      2020-06-05 16:00:00 UTC 0
      • Replying to: teo diggity danand if the character... - isn't in that exact spot - can fl

        all that cooldown for nothing

        but I guess it’s a cool move

        2020-06-05 17:01:18 UTC 0
        • Replying to: teo diggity danall that cooldown for nothing but I guess it's a cool move

          My guess is that he can throw it different distances

          2020-06-05 17:15:50 UTC 0
          • Replying to: gneppoMy guess is that he can throw it different distances

            you’d have to animate every distance

            2020-06-05 17:20:23 UTC 1
            • Replying to: teo diggity danyou'd have to animate every distance

              No I mean maybe a movieclip of him just making the throwing motion without the ball and a movieclip of the thing coming out of the ground. This can make it so that you can customize the distance.

              2020-06-05 17:21:49 UTC 1
              • Replying to: gneppoNo I mean maybe a movieclip of him just making the throwing

                It’s a tremor generator, it generates a small rumble to attract a Graboid.

                2020-06-05 18:13:19 UTC 0
          • Replying to: gneppoMy guess is that he can throw it different distances

            Yup.

            2020-06-05 18:15:50 UTC 0
    • With only 100 health for characters, and the general mobility of each characters, this move in it’s current state is incredibly weak, here’s an idea for a buff.

      No cool down, and 3 variations close, moderate, and far. It’d be an effective set up move used for extra damage in combos rather than a good attack on it’s own

      2020-06-05 17:49:18 UTC 1
      • Replying to: PermaWith only 100 health for characters, and the general mobilit

        I’ll edit the move to add tongues to grab people.

        2020-06-05 18:14:07 UTC 0
  • Tell me if I need to Change stuff Ya Know what? I’m gonna add more attacks!

    0
  • Finished Jesee’s Moveset, I’m gonna work on the Chunoga Maybe Tomorrow.

    6
    • damn, you basically nailed every move

      this could legitimately become a real game with so many competed assets by everyone

      minor thing but i think the jump should have at least 1 frame of knees-bent to show he’s actually pushing/jumping up

      2020-06-05 16:53:39 UTC 5
      • Replying to: Ralph (Developer)damn, you basically nailed every move this could legitimate

        Wow, Thanks!

        2020-06-05 18:10:20 UTC 0
  • wave 1 of Sean

    I’ll be uploading wave 2 soon

    Iz gonna be good
    @sbyrnes
    @ralph

    12
  • (Inspired by The Graboid) Based of a LEGO MOC I created while messing with The ol’ Plastic bricks.

    0
  • How’s this? (Don’t worry I got another one you might like.)

    1
  • Soup’s moveset is finally done

    Hopefully I don’t need to nerf it
    https://drive.google.com/file/d/1jkQebXSmLHeK20CzZGi-YN2WT_n6V5Vz/view?usp=drivesdk

    5
  • Concept Fight for Arcade Fighters! Had to upload it to youtube as an MP4 since the file was too big as a gif tbh. (25ish MB)

    9
  • Petition to add a multiplayer option for Arcade Fighters, I wanna duel some peeps :eyes:

    I FINALLY FINISHED WHOOOOOOOO

    8
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