• Not every episode needs a lock in (less is more regaurding some plots)
    But for Season 2 Episode 7, its my first opprotunity in this show to TRULY lock in with the character writing, screenwriting, and all of that jazz.
    Its the first of the more dramatic episodes of the show and the first character study.
    I’m honestly feeling SO GOOD about this. Killer Episode 3, and the next 2 episodes I’m building up to a very climatic and dramatic episode of Cornflakes. Which is giving me this opportunity to absolutely lock in.

    Sorry this is such a incoherent ramble but I always want to be judged on my merits and be the best director I can and with 2×7, I will finnaly be able to prove myself I feel like!

    The goal with this episode is to be able to withstand the HIGH STANDARD scalpel standard of Hollywood writing.

    I genuinly want to be a director for the rest of my life, so the least I can do is always try to master my craft.

    13
    • Also funny note, this episode went through a lot of rewrites and phases of Cornflakes.
      -Back when it was a simple skit show.
      -When it had plot relevence.
      -And the modern lock in with a 4 season long and intricate plot.

      And with each version of the show came a new script.

      -First version (By me)
      -Res’ version

      Then Res had to leave to personal stuff and I got another writer.

      -New guy’s version.

      Show went on a haitus.

      -I wrote a new version.

      We agreed it needed more substance.
      Talked a LOT about what to do, what went wrong, how and why it didnt work. And we found a LOT. Too much to go into.

      -Making a new version right now.
      -Then Res will have her finalized version after me.

      That makes 6 different scripts went into perfecting this episode to the best I knew it could be. And I’m keeping this standard. I’ll make every episode as good and entertaining as the plot needs and deserves it to be.

      2026-02-26 12:41:27 UTC 6
      • Replying to: 🎃🍂ThoughtsOfHalloween🍂🎃Also funny note, this episode went through a lot of rewrites

        Rereading all of this, I am definitely blowing it a little out of proportion.
        Its not going to be a super deep drama, as the show hasn’t worked its way to be THAT deep (Yet, stay tuned for S.3) but given the place inside the series and what it has to say for the current state of the characters.

        I REALLY wanted to go VERY deep into the characters and dramatic. But S.3 I’m TEARING EVERYONE apart emotionally and going too deep would ruin or at least dampen the effects of that season. As the emotional side is the CORE of it and if this episode dosn’t work, about 1/3 of next season dosn’t. So theres a LOT stuff relying on it.
        Regaurdless though, its going to go absolutely hard and I ENCOURAGE people to look at this episode under a “HIGH STANDARD scalpel” like I said.

        2026-02-26 13:01:15 UTC 5
    • 2026-02-27 06:10:33 UTC 1
  • Ginger art #4
    Doing ts now to promote Cornflakes. Go watch it.

    7
  • Ginger art #3
    I call this one “Ginger’s Backshots”

    11
  • More Ginger art

    13
    • is the first one based off of corn man

      2025-11-26 00:20:05 UTC 6
      • Replying to: The Creatureis the first one based off of corn man

        Don’t know what that is but I’m pretty sure it’s based on the Willem Dafoe pose

        2025-11-26 01:00:22 UTC 7
    • how do you render 3d backgrounds? roblox studio?

      2025-11-26 03:04:54 UTC 2
      • Replying to: ChrisMoronhow do you render 3d backgrounds? roblox studio?

        Yup! Model everything myself!
        In CF 2×2 and 2×4 (And every episode from now on) I use Roblox Studio for the backgrounds

        2025-11-26 04:00:43 UTC 4
        • Replying to: 🎃🍂ThoughtsOfHalloween🍂🎃Yup! Model everything myself! In CF 2x2 and 2x4 (And every e

          i can tell its roblox studio with the way it was made lol, nice stuff

          2025-11-26 04:07:11 UTC 2
  • MASSIVE CORNFLAKES UPDATE
    +NEW CORNFLAKES SPECAIL

    First off, SEASON 3 AND 4 OF CORNFLAKES IS CONFIRMED!!!
    The series will end with the 4th season.

    I have been updating Cornflakes for a couple months on the Cornflakes Discord™℠®© anf FORGOT to give those updates here.
    So HERES A FEW MONTHS WORTH OF CORNFLAKES UPDATES

    Before I pasued Cornflakes bc of personal life issues I had the script, backgrounds, voicelines, AND figures done and ready for me to animate 2×3, 2×4, 2×5, and 2×6.
    2×6 needs some BG done but regaurdless
    I’ve FINISHED 2×4 “Killer Episode 3”
    I’m Animating and almost done with 2×3 “Halloweenie”
    I’m working on the last couple backgrounds for 2×6 “Polar-Opposites”

    Not one, not two, but THREE more episodes are being added onto season 2.

    First one will be a Slapstyle-based episode. Season 1 did so much build up for his character and inbtroduced him in 2×1.
    …And then he dont appear for the rest of the season but becomes a main supporting character for Ginger. So that progression feels off.
    So there will be an episode Featuring him again along side Ginger and StewMan

    The second episode is a VILLAN episode featuring Joker Execution as the antagonist.

    I saved THE BEST for last!!!
    Remember the trend from 5-6 years ago where people made Go-Karts based on their OC’s and it got rlly big? Well THATS GOING TO BE AN EPISODE
    Nearly every Cornflakes character will compete in building their own car and RACING them against each other in a 10-15 minute CORNFLAKES SPECAIL!!!

    The reason why I am adding more into S.2 instead of season 3 or 4 is because as I’ve been writing and planning those seasons out, the amount of stuff and the sheer quality of it is putting S.2 to SHAME.
    Plus putting these episodes in S.2 helps out the pacing with the next 2 seasons AND makes the overall quality more comparable to Season 3 and on.

    LAAAAAAST THING!!!!
    Heres every CONFIRMED character for Season 3 that WILL HAVE a speaking role:
    Ginger, Neo, Milky, SlapStyle, Spookus, Scray, Xenith, Achi, Herrend, Skerrox, Ray, Ralph, Sean, Arcionek, Squi, Demon Bot, King Demon, Darkness, Dog Fucker, Festivus, Joker, JackFly, Sophie, Deep-Fried, TastyLemon, Stew, Raddish & MattSteady too

    I might do Cuss, Elena, Narr but thats a convo for another day and I’m trying to keep this post short considering the amount of content.

    Oki have a nice day
    Minecraft Ginger

    16
  • EPSILON LOG 6 – BUILDINGS BUILDINGS BUILDINGS

    Got about 400-500 background buildings to make. Depending on side and complexity it can take from 15-20 minutes to 2-3 hours.
    The Kremlin is also gonna take a bit. I’m starting to realize how fucking ridiculous this is, I knew it was crazy but fuck man.
    I’m going to start preparing this in a way so what ever scenes come first I model those places and the scenes that display the Kremlin in full view with the city and the riots will be some of the last shots completed.

    Hired Fabian as a background animator and a VFX artist. Sticknodes effects are neat but limiting. The guy has good experience in after effect so smoke, fire, explosions, snow, etc are going to look all that much better, fitting cause the animation and backgrounds are already next level.

    I also hired TemplarKnight (MJ) as a main animator and the concept artist for the film.

    Since I’m doing so much BTS and modeling I might not even animate tbh. The film has gotten longer, to expected 95 minutes and I’m still expanding my team, I’m at 12 main animators and 8 bg animators.
    Across the 12 main that’d be almost 8 minutes per person

    If you wanna animate I have positions open for a main animator at 30$/min and a background animator at 40$ for the project.

    I’m doing alot right now and will only be doing more and I cannot wait.
    I honest to god want to do this for the rest of my life. Whether it be making movies and series on YouTube or for Warner Brothers.
    My goal is for this to feel like an actual film because it is. I want you to be totally engrossed with the film by the story, characters, animation, lighting, and cinematography.
    I promise it *WILL* live up to the expectations.

    I’m investing a lot of time and A LOT of money into this, this film is almost all I think about during the day. I really hope to get the advertising right so it reaches a lot of people, hopefully at least 250k views.
    I’ve had an idea of advertisement, before when you opened the app you’d see an AD to watch the Mansion Mayhem collab.
    So I thought it’d be cool to have a Epsilon trailer there. Although I’m holding off on asking Ralph until I have 10 minutes of the film done to show its what I say it is as proof he’s not just doing this for an average sn animation.

    I hope that I can make the release of this film feel like an event.

    I’m also going to post this in my local city’s film festival. If that succeeds, like best overall kinda shit, I’m going to go bigger and put it in the Los Angeles film fest.

    I’m of rambling atp. I just can not let this film flop and get low viewership.

    Thanks for reading

    10
  • EPSILON LOG 5 – LOTS OF POGRESS

    Our team has gained 4 more people!
    I also have updated the base civillian fig by seperating all the parts and editing them in a way so they can be seamlessly be put back together.
    This means the pants, shirt, and skin color is ALL HUE SHIFTABLE meaning INFINITE COLOR COMBOS and there has been good pogress on the civilian add-ons too.
    Theres an example on how the add-ons work, dont look the best rn but thats only because a small portion of the addons are actually done

    I’ve also been HARD at work making a 3d model of the Kremlin 1:1 to the real thing.

    I’ve completed the base wall, most of it wasnt so hard and only took maybe 5-7 hours to do but the towers has taken 20 so far. There is also 20 towers in total and I’ve completed 8 of them.

    I’m also mapping out Moscow’s city streets 1:1.
    The area I chose is 8 square miles or 20.7199 square km. I’m going to model every building and alley way, most buildings will be under detailed but I estimate I’m still gonna have to make 150+ detailed buildings.
    IRL from the No One soldiers starting point to the Kremlin’s east side would take 40 min irl to walk, took 50 minutes in game. My character was a bit slow but I’d still say its pretty accurate.
    I never modeled anything this large in my life but I’m going to.





    9
  • EPSILON LOG 4

    I have re-engineered the base so now the pants, shirt, and skin is all hue shiftable. Add-ons are currently being made. Coats, jackets, mittens, scarfs, hats, hoods, hair styles, beards and more.

    Me and Isla also worked on it some more, didn’t get writing done but mostly planning for this next scene and what would realistically happen. Got most of the IRL locations locked in, I’m modeling one location right now as seen in the screenshots below.
    Going to continuously work on the backgrounds between the days we write the script so something is always getting done.
    Also if you wanna be able to checkout the models as their being made heres the link to the game
    https://www.roblox.com/games/79280406959182/Epsilon#!/game-instances

    Thats all I gotta say for now.
    Cya next week

    16
  • EPSILON LOG 3
    -HOW MANY FIGURES?-

    Working on 10 to the 118 figures for this movie.

    Not much writing done but ALOT of research. I’ve previously researched CQB (Close Quarters Combat) and the logistics of it. One thing I noticed thats going to be a BIG difference from ONO (Old No One) other than the obvious is the gun fights. Usually theyd last a few minutes but now most of them only last a few seconds because most gunfights in the movie are CQB.

    At this point in the script we’re in Moscow, Russia; I’m doing geographical research so everything in the film will be based on a IRL location no matter how small. I’m trying to find a good street to have this one scene in the movie on, at one point within the scene they go inside of and through multiple different buildings.
    So what you’re going to see in the movie is what is at that location IRL, weather its a bakery, grocery store, house, apartment and what the street/outside looks like will be accurate.
    I hope when I do find out what the street and buildings are I can also find the blueprint/diagram of the building itself. Sometimes that info is public, sometimes its not. Depends if the owner of the building allowed that info to be public.

    A lot of research to do. Wish I could get more writing done but I can’t continue on in the script without the knowledge.

    So Toeke made a male and female base. I am recoloring them to have 3 different skin tones, 3 pants colors and 10 shirt colors for every combo
    making 180 unique bases in total. But we’re not done.
    Toeke is also going to make 20/30 (assuming 25) add-ons. These addons will be like light coats, heavy coats, hoods, hats, female/male hair, backpacks and scarfs.

    Saying its just the 180 bases and 25 addons that makes
    2,704,381,460,124,644,197,934,662,786,992 different combinations.

    But theres only 25 cause Toeke is literally modeling everything so we’re making this shit universal, mix and match your own citizen.
    These add-ons will be made in a way so you can hue shift it naturally.
    Assuming you choose between 16 colors with the 25 addons, mix it with the 180 bases then that makes
    13,956,393,658,548,692,234,908,564,928,371,026,109,527,323,772,712,586,756,778,812,394,858,520,545,696,943,171,513,223,313,286,476,845,930,908,877,093,476,800
    THAT MANY COMBOS
    Thats 10 to the 118th power.

    Once the figs are done they will be sent to TEAM A (10 ppl) and TEAM B (Hopefully 15). Each of them will make 15 movieclips with random civilians protesting, sometimes 1 guy, sometimes 5. Assuming the average is 3 then that will mean there will be 1,125 unique civilians.

    Thats a lot of people.

    Hope todays log will suffice for a week. I tried adding a title to the log, lmk if I should continue that.

    18
    • Quality work, a lot of investment going in, even to the log posts.

      2024-11-25 02:32:37 UTC 11
    • 13,956,393,658,548,692,234,908,564,928,371,026,109,527,323,772,712,586,756,778,812,394,858,520,545,696,943,171,513,223,313,286,476,845,930,908,877,093,476,800 combos.. not enough variation i think

      2024-11-25 05:01:43 UTC 7
      • Replying to: willow13,956,393,658,548,692,234,908,564,928,371,026,109,527,323,7

        Say theres 100 addons with 16 colors and 180 bases to choose from the number would be
        780,652,958,694,206,424,647,930,916,619,853,093,770,224,263,333,718,204,481,602,025,681,416,486,354,550,086,387,958,993,884,883,059,309,263,674,435,896,454,653,957,213,371,019,502,978,247,027,493,760,513,867,634,021,478,952,727,953,938,044,979,502,546,726,303,441,393,808,378,945,105,794,872,779,444,256,345,675,706,931,520

        2024-11-25 05:07:33 UTC 9
  • EPSILON LOG 2

    Sadly I haven’t gotten too much done. So if I got nothin to talk about each week I’ll at least tell a fun fact about the movie itself.
    Apologies for missing last week.

    Currently for the next scene I’m studying CQB. (Close Quarters Battle)

    In the origonal No One series, 4 years ago, the gunfights lacked real depth other than shooting each other, hiding g behind a wall or a tree, shooting, then hiding.

    I want the fights to be realistic to a real army scenario so I’ve done a couple hours of research so far and I have lots to learn. If you know any good videos that explains it clearly please link it!

    A while back I talked about the No One armor redesign.
    It’s being updated to more closely be a realistic interpretation while keeping that iconic look of the No One armor.

    The No One rifle is also going to get a redesigne. More guns are being worked on, details next week because I want to have something to share next time.

    There’s also a new gun that’s been made called the PP2000

    That’s it for now. Thanks yall

    14
  • EPSILON LOG 1:

    I’m starting logs as a way of reminder/promotion of Epsilon.

    There has been a gap in writing consistency but we have set dates to write it; Saturday and Monday. Each session we get 3/4 pages done.

    Yesterday we got 3.5 more pages done. This is a good character scene that displays the main antagonist (ARTYOM ABRANOV) better and two of the antagonist’s side characters too, ULYANA DENIKIN and BORIS LEVIN. Also sets up some future events.

    I know I said it before but MAN this movie is hard but SO FUCKING FUN to write. Its hard cause the stakes and the amount of shit the No One soldiers is going through makes it hard to write a way out, which is a good thing imo. Restrictions boost creativity, makes for more clever scenes/writing.

    Our usual plan of writing is Sats and Mons but this week we’re also gonna write today, Sunday.

    Toeke Spectre has been hard at work making figures for this movie and currently the No One armor is going under a redesigned to be more realistic and look a lil more clean.

    -The zipper is being removed, its a onesie.
    -Removing the scarf, would make sense if 1 or 2 soldiers had a scarf, not everybody.
    -Removing the shotgun shells. No One is black-ops, their supposed to go in and out silently. Plus shotguns just isn’t No Ones style overall.
    -A utility belt. For grenades, pistol ammo, etc.
    -Add a magnet piece that would allow the soldier to have their gun sit on their back.

    There will be images below but its still a WIP

    LAST THING

    We’ve been making some changes to some scenes and how some stuff plays out because we realized it started to drag a little. That snowballed into us noticing some other errors and with these new changes the movie is looking to be moreso 90 minutes.

    I’m always still looking for more animators, paying at 30$ per min of animation. To qualify your animation skill must be on a similar level of like Joe347, Yuri_05, Raddish.

    Also looking for more figure artists that can do the same style.

    Anyway thats all I have to say for this week, see yall next sunday,

    11
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