• MF cant walk and his code is already this big like god damn

    10
    • this looks like a glitched mess

      2021-06-15 22:34:32 UTC 1
      • Replying to: Collothis looks like a glitched mess

        Thats what you consider neat, this is what a mess looks like



        (These aren’t mine btw)

        2021-06-15 22:37:01 UTC 4
        • Replying to: MzatiThats what you consider neat, this is what a mess looks like

          hey this looks like the code of stick nodes

          2021-06-15 23:04:46 UTC 4
  • Player Charecters (NPC\’s Will too) now can look at The Cursor, His Gun, And a Custom Object

    Image from Gyazo

    9
  • The Knot on the Headband Moves according to where DaPlayer looks, its a 91 Frame animations (dont attack me its only 774KB in game size >:C)

    Image from Gyazo

    6
    • thats one of those details it takes effort to add, but nobody will notice

      welcome to gamedev

      2021-06-15 22:22:48 UTC 5
      • Replying to: Ralph (Developer)thats one of those details it takes effort to add, but nobod

        i mean it wasnt that hard 👀

        This is all the code it took

        2021-06-15 22:32:35 UTC 1
        • Replying to: Mzatii mean it wasnt that hard 👀 This is all the code it

          Effort sure, but it was worth it 😎

          P.S Im a perfectionist so there will probably be alot of attention to detail in everything

          2021-06-15 22:33:19 UTC 1
  • Whoops

    8
    • Keep it that way or make an Easter egg that allows for it to happen.

      2021-06-15 21:48:01 UTC 6
      • Replying to: Tastylemon16Keep it that way or make an Easter egg that allows for it to

        Bet

        2021-06-15 21:56:06 UTC 5
  • @ralph here is a video of prototype 1, nothing is animated Because it’s a prototype, ill animate the head first because it’ll be the easiest thing to animate lol (animate the headband Knot)

    3
    • Nice

      2021-06-15 20:51:18 UTC 0
    • major props for learning, apparently, how to work with unreal engine this well

      i look forward to this project but just saying you’ve set yourself on a path of making some more great shits in the future as well if you already learned this much

      2021-06-15 21:41:32 UTC 1
      • Replying to: Ralph (Developer)major props for learning, apparently, how to work with unrea

        Thank you, I appreciate it

        2021-06-15 22:30:58 UTC 1
  • hello @mzati0 I have a question about the game:

    will the game be multiplayer or singleplayer?

    0
    • Single Player, Maybe in the future i might add a multiplayer but thats not in the near future

      2021-06-14 16:56:47 UTC 1
  • So i dont have composers for this game, but i dont think ill need any as im quite rescourcefull at getting Non Copyright Music for stuff, here a playlist that has Game Music, subject to change ofc

    0
    • I do make music, but it’s not the ambient kind like that

      2021-06-14 12:54:28 UTC 1
    • Forgot to say Slow ones are for main menu, action packed are for Gun Fights, the do sound like doom doe

      2021-06-14 12:58:17 UTC 0
  • @erenbelmont fixed

    6
  • 2
  • @ralph dope or nope on the progress so far?

    6
    • Dope

      2021-06-13 15:53:46 UTC 1
    • the zooming and panning around the 2D stickfigures in a 3D environment and the lighting is so aesthetic

      i really can’t wait to see what it turns into, get some movement/gameplay going and make sure you @ me hard

      2021-06-13 16:04:54 UTC 1
    • How? I wanna try

      2021-06-13 16:10:05 UTC 1
      • Replying to: ErrorHow? I wanna try

        Soon

        2021-06-13 19:43:09 UTC 0
    • awesome

      2021-06-13 18:39:56 UTC 1
  • Game Thumbnail and potential splash screen done

    4
    • Does will have some bosses?

      2021-06-13 10:49:31 UTC 1
    • reminds me of the Madness game from a while ago

      idk why even
      i think the color scheme and basic premise of “shoot the bad guys”

      2021-06-13 11:32:54 UTC 2
    • …there’s a missing part on the deagle

      2021-06-13 12:29:58 UTC 1
      • Replying to: Vincent...there's a missing part on the deagle

        btw when will we be able to play it

        2021-06-13 12:30:21 UTC 1
        • Replying to: Vincentbtw when will we be able to play it

          When it available, it wont be as scarce as arcfi tho, ill release builds when i can

          2021-06-13 15:52:17 UTC 0
      • Replying to: Vincent...there's a missing part on the deagle

        What Part? What Deagle? What Gun, What image?

        yeah i have no idea what you are talking about there isnt even an image👀

        2021-06-13 15:51:53 UTC 0
        • Replying to: MzatiWhat Part? What Deagle? What Gun, What image? yeah i have n


          Where fire selector and detailes

          2021-06-13 18:39:57 UTC 0
          • Replying to: Vincent Where fire selector and detailes

            Left and took the kids

            2021-06-13 19:41:32 UTC 0
          • Replying to: Vincent Where fire selector and detailes

            Or, unless a deagle is symmetrical, you are showing me the left side where the image is the right side if the deagle

            2021-06-13 19:42:15 UTC 0
            • Replying to: MzatiOr, unless a deagle is symmetrical, you are showing me the l

              a deagle is symmetrical

              2021-06-13 20:13:30 UTC 1
              • Replying to: Vincenta deagle is symmetrical

                Well then shit

                2021-06-13 20:51:10 UTC 0
  • so this type of lighting is possible with animation included, i just need to make my animations sprite sheets, and make that a Normal map, so ill need a Sprite sheet maker and a Normal map maker ($50)

    Either ima pirate em (dont snitch) or get the money (by my own means this time 👀)

    https://media.discordapp.net/attachments/785560898232254484/853271494565167104/unknown.png

    5
    • Is this just a passion project of yours? If so, good luck my guy. Must be difficult to juggle this aswell as arcade fighters.

      2021-06-12 14:28:39 UTC 3
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