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@kingstarsalt Here are those warriors that I mentioned
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Why does it already feel like Squid Game?
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I have several options about fighters that could come in some future, what do you think about a man who can shrink to the size of a bug, a super powerful Alien and a subject who can run at the speed of light
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Well I would like to know something, the game could be canon in my universe. Or it is not canon in the series of the characters.
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not sure what you mean by that, do you mean the game will be in your universe’s series? or do you mean it will be in the game? cuz ill glady have a map related to ur series
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I mean if I can unite the Blade series with the game, to make some kind of union
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srry my iq is low can you elaborate on that
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Let’s imagine that in a chapter of the Blade series, Blade faces a random villain and out of nowhere he is teleported to a cell where he can see the other characters in the game
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Like the beginning of this video. Scorpion is about to kill Sub-Zero but before that he is teleported.
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yea, you can do that
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About the map, does it have to be like a Smash Bros map or like a fighting game?
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just a fighting game, i was originally thinking to have it like smash where you can fall off but I’ve changed my mind it just gonna be normal fighting game maps
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I would like to know one thing, will the game only have 25 characters? or more will be added with updates
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How will blocking work. Will their be high blocks and low blocks?
I kind of suggest that since there will be high and low attacks.
Also will there be blockstrings?
Like
Just as a small example.
Or more smash style blocking.-
ye there gonna be high and low blocks. their labeled “block” and “crouch block”
and the it’ll work like this
if your character just uses their arms as a block and the attack going to them is a punch or kick it will reduce the damage by a lot
if your character uses their arms and the attack is a weapon, it will reduce the damage by a very tiny bit
if your character uses a shield and the attack is a punch or kick, the damage will be reduced by a lot
if your character uses a shield as a block and the attack is a weapon, the damage will be reduced moderately
and you can only block 4 times in a row
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I hade a stroke reading this.
So basically, thereβs no reason for anybody not to have a weapon?
Also itβs going to be the type of game where βblockingβ isnβt actually blocking and it just reduces damage?
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good news guys
i made some mistakes with the move list and they are now fixed, and it reduced a lot of movieclips
also, please tell me here if you are making a moveset and for which character
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Something important about the movieclips is you gotta add sounds. But only the sounds that don\’t interact with the map or the player.
An example of this is for a run movie clip, you need to make sounds for the whooshes, but not the footsteps, as the map can have a wood floor, and sandy floor, etc.
Or for an attack movieclip you wouldn\’t make the noise of the person getting hurt, but you\’d make the noise for the impact of the weapon and the whoosh.Also another very important thing is you have to record you voice for grunts and other stuff for your characters movesets, if you don\’t feel comfortable doing this, just tell me, or you can get other voices from a sound website. But make sure the sounds are in the movieclip.
that\’s all
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Well they can’t be movieclips when you make the actual game, and sounds won’t matter either, unless you’re doing like an arcfi thing where it’s animations instead
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o, well its going to be an actual game, so what do i do?
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Movieclips will be good for animations if you just wanna look at what the game could be and run concepts for the product, but to make the actual game you need each frame individually, and you need to sort of recreate them using unity or whatever you’re using by making a different kind of node. Have you made games before? If not, I suggest you try practicing with small quicker projects so you’ll know what to do.
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i havent made any game before, but Mzati agreed to code it, i think i remember someone talking about sprite sheets? idk.
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Aight, so what part are you doing? The sprites?
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sort of, so me and other people are doing movesets for our oc’s and once we have at least 25 movesets Mzati will start coding.
Ik a way to turn movieclips to sprites, so were gonna use movieclips so we can also make concept animations while the games in production
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@kingstarsalt Hey, since you created this group I always had a question. Will the characters have voices? For example, in the dialogues will they speak or will they only have a text? Because if you have to give voices to the characters, I completely agree to give voice to Blade
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Wait, is every attack going to have a light medium and HEAVY version?
I donβt think extreme is the right word.
If thatβs the case, thatβs better for most input style fighting games, for example tekken, or dbfz, guilty gear, street fighter, ect. - Load More














yea, you can include all them
and for the speedy person and the person who can shrink, only use those powers in instances like these: the person who can shrink can only use them for attacks lets say, not for the running and idle and jumping etc cuz it will be hard to control the character and it will be hard to fight against the character
for the speedy person don’t make them super fast as again it will be hard to control him and fight against him, but in his attacks you can make his fist move fast or something
Ok, I’ll do that. And their names are Bug Man, Hyperion Star and Thunderbolt