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Oh hey itβs @thinkgames246βs movieclip
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Replying to:
Clips
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This may be important for the game, in a few days I will upload a video with Blade\’s voice lines for the game. Having several victory dialogues against various opponents, taunts in the middle of the fight, etc.
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Here it is
https://www.mediafire.com/file/8lpntbpqtumh1uq/Default.stknds/file
Do note that most things are missing and a work in progress, please don\’t go around saying that you made the movie clips-
Also, don’t forget to have fun
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HeY gUyS lOoK aT tHiS rEaLlY cOlL mOvEsEt I mAdE yEaH tHaTs RiGhT i MaDe It 100% Me YeAh
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Replying to:
damn, had to do me like that 😢
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Replying to:
aw yea, its all mine and i completely own it. wait why am i even talking to you? you did no work and didn’t contribute anything to this moveset, come back once you actually help fool
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how do I send files? I just wanna post what I have here so people can just mess around with what\’s already here, note its probably just gonna be the default, kinda just forgot about my oc
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@teamwest Do you think it is better that way?
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A definite improvement over the last one, I’ll give you that. Now for some feedback:
β’ The first swing is better than the one in your previous animation, as there’s a lot more speed and you can feel more power coming from it. Though, the end still suffers from rigidness, and the arm hasn’t extended far enough to finish the feel of the momentum stopping, allowing the kinetic energy to be released.
β’ The second swing seems to have some in-between frames added from the start of the swing to the end, which as a result makes it a downgrade from the last animation as it again feels rigid and not as impactful. But that might be my eyes playing tricks with me, I’m not sure.
β’ The third swing is on the right track, it’s just missing the few start up frames to stop it from looking too instant.
β’ The footwork for both the 1st and 2nd swing needs some work, as it doesn’t look too much like they have enough balance to perform those swings without falling over. Make sure they’re taking the right steps in the right places.
Try to fix those issues, because this is otherwise an overall improvement!-
Replying to:
very nicely said
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Make his lower leg lay on the floor, unless you want him to crouch stand instead of a gamer T-bag then lower his leg close enough where it looks like hes laying his leg on the floor but he isnβt, NOW the front leg just Lower it too. Make his feet lay flat so he will be slightly shorter.
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I promise you I’m gonna make an animation about this
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I still canβt make a crouch.
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@kingstarsalt I sent you the music from the character selection menu
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Don’t mind the fact that the special move was supposed to knock down but I still need to do that movie clip
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Is that combo true?
Also whatβs the frame data-
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yeah
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What about the data,
For example:
How many total frames is one move, what frames is the hitbox active, is it negative on shield, positive on shield, if itβs negative or positive how many frames,(who can act first out of shield. Positive means you can act first. Most moves are normally negative, meaning your opponent can act first)
How many frames is the startup(think that just means how many frames before the first hitbox is active)-
Replying to:
yeah
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And opponents standing up
Obviously⦠lol
u said it could only hit people on the ground
I said the LOWER hitbox.
If you look, thereβs the actual hitbox on the hand, then the lower hitboxes