This is a one-person project (so far) with the goal of making a fully playable turn-based RPG-like game in sticknodes, using movieclips, file sharing, etc.
There are some basic mechanics in place: Each character has their own HP bar, class/playstyle, moveset, some have whole other gimmicks that need a whole ass discord thread to explain, so on and so forth. Each character has 2 phases, both phases having their own moveset of 4 moves with turn cooldowns.
Also, nearly every character appears as a boss at some point in their game/series. NEARLY. There are some characters that are playable and never appear as bosses in the game.
This is all developed by Catto Anims, and not a single character is yet complete, but I am getting progress done mostly.
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oh i never announced this
uh this project got canceled in favor of another project -
So is this another group for a game
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Update:
I FINISHED MINOS!!
I’ll try to upload him as a movieclip pack on the website.
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Update:
I’m giving the DMC characters a combo/style system.
The basic premise is that their first three moves are Light, Medium, and Heavies while their fourth move has two different variations in/out of combo (mainly resetting combo counts)
Combos will have a max of 10 hits, but as said above, can be reset and do more hits.
For the DMC characters, they have no phase 2s, and they gain buffs from their “style ranks” (D-C-B-A-S-SS-SSS-EX), with each move giving a different amount of style points. (1.5x the amount of damage the move deals = Style given by said move.)
Taking the fact that each style ranking buffs your damage by 0.1 every time (i.e, D gives you 1.1x mod, C gives you 1.2x mod, etc), having a EX move that deals about 45 damage will give you 135 style points.
Each rank has their own Style Point requirements however.
D: 0-200
C: 200-400
B: 400-700
A: 700-1000
S: 1000-1400
SS: 1400-1700
SSS: 1700-2300
EX: 2300
As you can imagine, this is a very complex mechanic and will need several movieclips just for it, but I think I can balance it.
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So i might be making a OST for the game nothing more than series themes really
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Uh… the discord is made for the game thingy yeah!!
https://discord.gg/gX4B3ddm
don’t gotta join -
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UPDATE:
MINOS PRIME’S FIRST PHASE IS FULLY DONE!
This includes:
Phase 1 – STRONG.Move 1- Judgement!: Minos yells “JUDGEMENT!” before teleporting to the opponent and dropkicking them. Deals 35 damage, and has a cooldown of 30 frames.
Move 2- Die!: Minos jumps slightly upwards, yells “DIE!”, then slams right onto the opponent. Deals 45 damage, and has a cooldown of 40 frames.
Move 3- Prepare Thyself!: Minos yells “PREPARE THYSELF!” then does a 3 hit combo, teleporting in front of the opponent to punch, teleporting behind to kick, then teleporting back to his original spot before shooting a yellow snake at the opponent. Each hit deals 20 damage, coming up to a total 60 damage, and has a cooldown of 55 frames.
Move 4- Sinful Serpent: Just the final projectile that Minos throws at the end of Prepare Thyself!. Deals 20 damage, and has a cooldown of 25 frames.
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I have a wip of the mechanics project ready!
…it’s just way too big to fit here lol -
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05/03/24 1:36 AM
Every planned character + their phase 2s
ULTRAKILL:
Minos Prime: Regular – WEAK.
Gabriel: Judge of Hell – Apostate of Hate
Sisyphus Prime: Regular – YES, THAT’S IT!DMC:
Vergil: Human – Sin Devil Trigger
Dante: Human – Sin Devil Trigger
Nero: Human – Devil Trigger
Fatal Art Reload:
Yupia: Functioning – MALFUNCTION
Bog: ACB Bog – X Bog
Vile: Regular – Bloodlusted
MGR:R:
Raiden: Regular – ???
Jetstream Sam: Regular – ???
Senator Armstrong: Regular – Nanomachines
If anyone has an idea for what Sam and Raiden’s phase 2s should be, please suggest.
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