• Replying to comment by: Ralph (Developer)legit wonder if ppl would like and/or be mad if i attempted

    Honestly there were many times I wished animation online live-collabing was a thing. Especially to just teach my friends on animation or just get joints done better and quicker.

    Considering how SN is built… Could be maybe possible.
    It shouldn’t even be that advanced either excluding the connecting thing.
    But like I guess how syncing projects would go like just sending history info to the other device:
    1. upload project info to the server
    2. other device grabs the data
    3. each time new action is done, it sends that action to the server
    example: Stick ID:3 moved to x,y coordinates, and then it updates so on the other device accordingly.

    It seems… Almost too doable. But I am betting the main issue is having some sort of connection (maybe just people need to be on same wifi?). As well as just the image backgrounds being a pain in the arse.

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  • There’s still no animation software that has live-collaboration feature. It’s quite interesting.

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    • @ralph snipe this, before anyone else does

      2020-09-20 22:59:36 UTC 7
    • 2020-09-20 23:03:54 UTC 9
      • Replying to: Ralph (Developer)

        legit wonder if ppl would like and/or be mad if i attempted it, but it was traditional “drawing” animation vs stickfigures/related to SN at all

        2020-09-20 23:04:37 UTC 8
        • Replying to: Ralph (Developer)legit wonder if ppl would like and/or be mad if i attempted

          Honestly there were many times I wished animation online live-collabing was a thing. Especially to just teach my friends on animation or just get joints done better and quicker.

          Considering how SN is built… Could be maybe possible.
          It shouldn’t even be that advanced either excluding the connecting thing.
          But like I guess how syncing projects would go like just sending history info to the other device:
          1. upload project info to the server
          2. other device grabs the data
          3. each time new action is done, it sends that action to the server
          example: Stick ID:3 moved to x,y coordinates, and then it updates so on the other device accordingly.

          It seems… Almost too doable. But I am betting the main issue is having some sort of connection (maybe just people need to be on same wifi?). As well as just the image backgrounds being a pain in the arse.

          2020-09-20 23:16:25 UTC 6
          • Replying to: arcionekHonestly there were many times I wished animation online liv

            Yes, I had actually thought about this thing for a while since I literally couldn’t find any other software that seemed to go for the animation-multiplayer idea lmfao

            2020-09-20 23:17:45 UTC 7
            • Replying to: arcionekYes, I had actually thought about this thing for a while sin

              well, google play does have a beta test section. for people.
              maybe make a prototype and see how people respond to it

              2020-09-20 23:25:16 UTC 6
          • Replying to: arcionekHonestly there were many times I wished animation online liv

            yeah i get what you’re saying, definitely overlooking the complexities of 2+ people tho

            which is why, simple drawing-based animation is a lot more doable, no objects

            regardless of what it would be, it’s a whole new app that’s for sure, no way possible to turn SN as it is now into online

            i’ve had this idea as well for a while

            seriously might give it a go with a extreme bare-bones anim app at first, just drawing and frames, nothing fancy

            and see where it goes

            step 1 – learn about proper online application handling, in terms of rooms, hosts?, what if host crashes?… grief-prevention? etc

            2020-09-20 23:22:26 UTC 6
            • Replying to: Ralph (Developer)yeah i get what you're saying, definitely overlooking the c

              I think object based would be actually way easier to implement.

              Compare this to rough animator, it saves every frame on every layer as transparent png image eating up your memory like some buffet.

              Then make the thing basically grab every single stroke and undo, and constantly update it back and forth. Oh what about if people did two strokes at the same time? How does it apply these two strokes to the already drawn bitmap, which stroke is counted first, how it gets sent to another device.

              On top of that each “update” will basically keep sending same pixels over and over again that weren’t drawn on. It’s just… Way clunky.

              Object based seems way more doable imo. Since all the data it sends would just be change to one object on one parameter vs whole canvas being constantly changed per every stroke and undo across 800 frames or smth.

              2020-09-20 23:57:37 UTC 1
              • Replying to: arcionekI think object based would be actually way easier to impleme

                i sure look triggered at the idea of drawing tbh lmfao.

                I just know it’s pain to work with from my experiences. Hell, this is why adobe animate works mainly on vectors-

                Also I can’t draw for hell so it’s my weak spot-

                2020-09-21 00:00:10 UTC 1
                • Replying to: arcioneki sure look triggered at the idea of drawing tbh lmfao. I j

                  I just want a traditional no emulator sticknodes pc version so i can share my animation projects on a voice call in hyun’s dojo discord….

                  2020-09-21 00:16:07 UTC 0
                • Replying to: arcioneki sure look triggered at the idea of drawing tbh lmfao. I j

                  interdasting argument, and I’ve been giving it thought, object-based would be better

                  still i can’t quite get over the point of it, just seems animating isn’t quite a collab-like activity (same project at the same time)

                  just…the flow of animating a fight scene, for example, what does person2 do while person1 is like, animating the fight, can’t really jump ahead 10 frames and just work there, doesn’t really…work

                  but I’m getting ideas for a type of Drawful-esque party game, but animation-based

                  basically a shits n giggles game to play with others, but with animation

                  rough first idea – a phrase is presented in secret

                  the animators are given sections of the phrase to animate within 5 frames or something in 60 seconds

                  audience has to guess the phrase based on the crudely drawn animations

                  i pulled this outta my ass but it seems more doable

                  i know its completely off topic from the original idea lmao

                  2020-09-23 21:01:41 UTC 0
                  • Replying to: Ralph (Developer)interdasting argument, and I've been giving it thought, obj

                    lole.

                    SN party game. You are given random short topic, and then bunch of random stickfigure assets.

                    You have to try to animate it under time limit of 10 minutes.

                    Of course don’t forget option to save when timer hits or people will just be sad.

                    2020-09-23 21:16:53 UTC 1
                  • Replying to: Ralph (Developer)interdasting argument, and I've been giving it thought, obj

                    Also, I guess you don’t really get the flow on how studios work on projects. It’s never one person. Storyboard, VFX artists, lineart, inbetween artist, colorist, director and so on. There’s always a flow and needs to be one. Not to mention there’s more than one person per position.

                    From user standpoint and as a person who had close connections to many SN users and their experiences I think people can end up working together pretty well. It’s always bumpy right at first but once you give it time to get a flow, it becomes a team.

                    2020-09-23 21:20:12 UTC 1
                    • Replying to: arcionekAlso, I guess you don't really get the flow on how studios

                      Also, another heads up on the potential problems that isn’t only images, but also sounds. Lmfao.

                      Pointing out bugs in just idea stage.

                      2020-09-23 21:21:02 UTC 1
                      • Replying to: arcionekAlso, another heads up on the potential problems that isn't

                        idea: permissions given by the room host (add frames, remove frames, import stickfigures/sounds, etc.)

                        2020-09-23 21:29:53 UTC 1
                        • Replying to: AbsoluteSpaghettiidea: permissions given by the room host (add frames, remove

                          Right now it’s still just a thought provoking idea instead of planned thing.

                          Though honestly that permission thing would just be a mess.

                          2020-09-23 21:51:45 UTC 1
  • Replying to comment by: arcionekIf you spam bunch of frames on a blank project, does it also

    Ps. you definitelly need to utilise lag free methods which involve movieclips since that memory usage is just not alright.

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  • Replying to comment by: M&M Anim8ionsIm 100% sure it isnt the size of my fingers. Even when i tou

    If you spam bunch of frames on a blank project, does it also happen?

    Im really wondering if lag affects this significantly.

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  • Replying to comment by: arcionekSeems like just too big of fingers to me. I mean... I had t

    Though never knew it could be related to memory usage thing. Though might make sense. Ralph prob should look onto it.

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  • Replying to comment by: Milky (but still gay)then @ralph @arcionek mabye he know somthing about it

    Seems like just too big of fingers to me.

    I mean… I had that issue before. It’s definitelly harder to drag it past 130 frames or so.
    Practice I guess? Or maybe check your touch and selection settings.

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  • Replying to comment by: _tevirP_I literally have been gone for what feels like 10 years by n

    well then-
    welcome back.

    3 years sure is a lot, were you away from SN in general or just the community?

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  • Replying to comment by: willowoh my fcking god it was the wrong video

    dam
    u blind

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  • Replying to comment by: willowdam u blind

    Yes i am- gimme timestamp

    0
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  • Replying to comment by: willownah there's a border around it

    I watched the video like 5 times, still don’t see any border

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  • Replying to comment by: Ralph (Developer)damn, and i gave you a whole week legit was gonna say "3 d

    Bluestacks sucks at optimisation tbh, idk about the other one tho

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  • Replying to comment by: willowduring the fix lights sht

    you’re referring to the text shadow option?

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  • Replying to comment by: Ralph (Developer)guys ...guys i get it
    1_0-41742500-1600381048

    Was actually thinking of making one, but rigged in such way that outlines actually appear like how they should be.

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  • Replying to comment by: KranosI remember using pivot.... It was a horrible experience....

    even if… did you *really* use that many segments if everything was one color-

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  • Replying to comment by: dezwaythis is still one of the funniest SN moments I've seen

    Shit

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