• Replying to comment by: YamiI'm trying to do da aura on my oc and I wanna tweet it but

    Click on the stickfigure and scroll down by a tiny bit (above join stickfigure). There’s an option to keep during tween, make it checked frame before it being deleted.

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  • Trying to do Dragon Ball theme without much clue how it should look like.

    Progress: Ugly as fudge.

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    • dragon balls

      dragon balls everywhere

      …you know real talk, this would be the most popular theme easily lmao

      2019-02-12 23:00:13 UTC 1
      • Replying to: Ralph (Developer)dragon balls dragon balls everywhere ...you know real talk

        The colour palette is bizzare af tho

        2019-02-13 05:51:50 UTC 0
  • Replying to comment by: arcionekGo to your "Lag Problems?" and uncheck "Do not draw nodes

    Yet if it still affects export etc, it might help Ralph to mail the project to him to see what’s going on.

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  • Replying to comment by: CookieInTheFace@ralph This is a problem, every time I use a background and

    Go to your “Lag Problems?” and uncheck “Do not draw nodes out of view”. The Lag problems pannel is below the modes (under undo/redo)

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  • Replying to comment by: YamiI need help someone😢

    Watcha need help with? :v

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  • Replying to comment by: Spring-Season Flavored JoShtick@ralph I tag U becoose ill make u mad with even more ball b

    That 100% pan on stereo headphones tho. Rip anyone who only has 1 working headphone.

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  • Replying to comment by: Spring-Season Flavored JoShtickAccording to the internet rules You can't ban me by just d

    Say what
    http://rulesoftheinternet.com/

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  • Replying to comment by: Ralph (Developer)and you reward me with bad news and constant influx of work

    You forgot about the edits

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  • Replying to comment by: Ralph (Developer)I don't think so, though idk if I understand if the atlas

    To be honest, now that I think about it. The skinning wasn’t a thing so you probably didn’t think of keeping version numbers of the atlas files.

    It’s like when you update the file and keep the previous one, yet call it other name than the update names to not have it cluttered with names- Like version 1, 2, 3 etc.

    So I guess I could refer to current atlas as version 1.0.3 due to the fact the atlas updates about 3 times since modding first appeared ;P

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  • Replying to comment by: NitroFreak524@ralph How about an update where if you go to play the Grand

    Stick Nodes 2 doesn’t even has a demo yet I believe lol. Also it would require adding a game that’s not his in the app and so on. Lot of issues with this-

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  • Replying to comment by: ████████ ██Send... please

    Sent. 31 images to import, wish you luck on suffering.

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  • @Ralph is there specific version name for the atlas files? I simply ask due to the reason that if atlas will have changes (which will lol), I might add skin version names to the skins as well as up-to-date skin version. If there’s none I guess I could simply make version names for the modding group.

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    • I don’t think so, though idk if I understand

      if the atlas ever changes it keeps the same name, it’s just a different file

      but if, for example, it changes when I update SN to 2.6.0 for example, I mean that’s kinda the version number

      2019-02-12 13:10:29 UTC 0
      • Replying to: Ralph (Developer)I don't think so, though idk if I understand if the atlas

        To be honest, now that I think about it. The skinning wasn’t a thing so you probably didn’t think of keeping version numbers of the atlas files.

        It’s like when you update the file and keep the previous one, yet call it other name than the update names to not have it cluttered with names- Like version 1, 2, 3 etc.

        So I guess I could refer to current atlas as version 1.0.3 due to the fact the atlas updates about 3 times since modding first appeared ;P

        2019-02-12 16:02:36 UTC 0
  • Replying to comment by: Arthur HenriqueThanks man!

    Also the skins are getting moved to the sticknodesskins.carrd.co
    Soon will template too. I did that due to people not being to download from gdrive and for more clean look.

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  • Replying to comment by: Arthur HenriqueIs a material design / round corners theme a good idea?

    Hm. Would be a little bit more work, but seems interesting. Only issue I see with round corners would the fact they’d probably be inconsistent in shape. Buttons basically get squashed in SN, it might look bad especially on play/stop buttons.

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