@arcionek
Joined on August 18th, 2017, this user has been a member for 3,264 days and is the 1,949th person to register an account.
Has 13 submissions, the first one uploaded on December 14th, 2016 and the most recent on May 31st, 2019.
Of those, 1 has been featured and 6 have won Users' Choice.
On average, each submission earns 5,437 downloads.
In total, they have been download 76,131 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 52 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 78% positive when rating animation spotlights.
Has made 1,050 comments on non-activity pages of the site. Alternatively, this user has made 12,182 comments on actual activity pages of the site.
They have visited the site consecutively for 3 days, their best streak being 125 days. On average, they post 1 update and 4 comments per week.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 27 consecutive votes.
Arc gaming reviewsOwner
Rigging Nerd ClubOwner
????????????????????????????????????????????????????????????????????????????????????????????????????Owner
Temp group will deleteOwner
Stickfigure Starter KitOwner
Stick Nodes Beta TestersOwner
No girls allowedOwner
Sticknodes ModdersOwner
Mod Talkadmin
#TeamArcionekadmin
Admin Talkadmin
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Replying to comment by:
Big oof. You’re just spoiling me at this point lmao.
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Ralph this isn’t anime-
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Well prob email blacklist or ip ban. So most likely. But this isn’t ban worthy-
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I mean like, there’s a tiff file, not sure if you can open it on mobile. If you can’t you’d have to import like over 20 different pngs-
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Sorry, I’ve been prohibited to do so after the last incident

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What I did is I first checked what sprite did what by editing sprites in colour pattern and random scribbling on top, then looked at the app while comparing with the pattern. Then numbered things to confirm my theory (small buttons, long buttons, etc.) I studied what icons are used in the atlas, and what aren’t (unecessary slider, red bullet box, and something else in top right), where do they appear on the app and so on.
Seems like a lot of things, but it’s like simplistic memory puzzle where everything is already revealed.
Once the entire learning process was done I layered elements down on groups. Like group buttons, colour picker group, blue buttons, checkboxes and so on. Most time consuming process. Once this was done, proceed to editing…
…
Maybe I should try sending you separate layers of the template file as pngs? Since I think you can’t open the tiff or psd on mobile-
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Feminism basically. Also
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At first I was like “oh no, I better get the best sticks while I have time”
Then I simply see it’s all very basic and outdated effects or dbz sticks.
Also gg for Sean’s Goku for reaching exactly 44500 downloads.
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The first idea could be that it just prevents exporting, changing watermark, and saving the stickfigures from the library maybe. And when you choose that mode it would be sorta like exported file that you open as a project. Tho we all know people will end up going over the code and enabling these again somehow ¯\_(ツ)_/¯
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Never-
You’d probably get the same exact anwser anyways-
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:^)
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But… You exposed yourself-
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Looked around. Doesn’t seem like there’s a package like that.
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Short anwser:
No.Long awnser:
It will take a lot of development to optimize the whole thing to be able to support layers. Not just optimization, but general change in the programming on how frames are played. So tons of rewriting the code, throwing the optimisations away, then working on optimising the new code for the layers and playback etc.
There also UI comes into the play, cause it will be mindboggling to somehow put them in without giving new users more white hairs.
And lastly, whole processing power it will require will be insane. A lot of users already lag on few Goku sticks on a frame, and he doesn’t want other users to be left out. -
Replying to comment by:
The meteor vored dinosaurs.
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