@arcionek
Joined on August 18th, 2017, this user has been a member for 3,266 days and is the 1,949th person to register an account.
Has 13 submissions, the first one uploaded on December 14th, 2016 and the most recent on May 31st, 2019.
Of those, 1 has been featured and 6 have won Users' Choice.
On average, each submission earns 5,441 downloads.
In total, they have been download 76,174 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 52 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 78% positive when rating animation spotlights.
Has made 1,050 comments on non-activity pages of the site. Alternatively, this user has made 12,182 comments on actual activity pages of the site.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 27 consecutive votes.
Arc gaming reviewsOwner
Rigging Nerd ClubOwner
????????????????????????????????????????????????????????????????????????????????????????????????????Owner
Temp group will deleteOwner
Stickfigure Starter KitOwner
Stick Nodes Beta TestersOwner
No girls allowedOwner
Sticknodes ModdersOwner
Mod Talkadmin
#TeamArcionekadmin
Admin Talkadmin
-
Replying to comment by:
I am more confused about the zipper.
-
Replying to comment by:
Never seen a character in anime that is an old granny wielding a giant sword… But to be honest that concept sounds dope af.
-
I like how they even advertised on this
-
Replying to comment by:
ok.
Done.
-
Replying to comment by:
Hm. Alright, now the question is…
How do thick yet short round segments look like with gradient? Like, before there appeared a circle inside one of them, kinda annoying for some yet also had use for others (like me when I do screws).
This new renderer will be hell and a blessing lmao.
-
Replying to comment by:
I mean… Polyfill COULD be possible, but would be a nightmare to code. You see, polyfills are made out of triangles… And the gradient has to start from a point, meaning that the app would have to calculate the angles, trigonometry and other stuff so the gradient can “smoothly” transition values from one triangle to another and stuff. Basically lots of mess that would make app lag by applying gradient on polyfills.
-
Replying to comment by:
Hol on… I know it’s cool and all but… Isn’t it gonna mess up the sticks that focused on the outline thing from circles?
or did you simply have separate option for outline? And it swapped places with gradients? ;
-
Replying to comment by:
Idk why double pinging ralph there-
I get what you mean. Some things deserve feature, especially if they didn’t get one in the past.
Though the issue is how something simply jumps on the popular stuff and get featured-
Be that a stick where you only checked “smart stretch”, or another dbz stickfigure out of 500 similiar looking ones-
I wish there was way to satisfy both sides like I said before, but it’s kinda ridoncolous-
-
Replying to comment by:
If you see someone take time to animate mouth entirely by themselves, while focusing on other small details and paying attention how to properly use v-cam on daily basis… Then you’d have a point.
-
Replying to comment by:
Ye. Ik what you mean. Since I lost 1st place cause of it =<=
-
Replying to comment by:
You mean hex?-
-
Replying to comment by:
Me likey the style-
-
Replying to comment by:
Algorithm is weird, ain’t it?
Tho there will be some people mad if it’s changed, some would be alright with it. It’s gonna be hard-
-
Replying to comment by:
wat wat
-
Replying to comment by:
Epitaph’s E-peepee
- Load More













