@arxshiraiu
Joined on July 10th, 2020, this user has been a member for 2,155 days and is the 38,013th person to register an account.
Has 4 submissions, the first one uploaded on June 8th, 2021 and the most recent on October 1st, 2021.
Of those, 0 have been featured and 2 have won Users' Choice.
On average, each submission earns 2,294 downloads.
In total, they have been download 9,178 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 4 stickfigures.
On average, when this user rates stickfigures, they are 90% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 24 comments on non-activity pages of the site. Alternatively, this user has made 42 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Replying to comment by:
Ok thanks
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Truly the greatest explanation
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Mainly aerial attacks, but also I might add something else. My character has many weapons so I donβt know if Iβm allowed to switch weapons or just stick to one. And by aerial attacks, I mean aerial specials
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How to outline and have low node count
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Replying to comment by:
Also, question for the fighting part of the games, are the needs listed description the only things we make or can we add other things to it?
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Thisβll be interesting.
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Also, question for the fighting part of the games, are the needs listed description the only things we make or can we add other things to it?
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Replying to:
Well, it all depends on what other things you want to add, so tell me the specifics
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Replying to:
Mainly aerial attacks, but also I might add something else. My character has many weapons so I donβt know if Iβm allowed to switch weapons or just stick to one. And by aerial attacks, I mean aerial specials
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Replying to:
Well he said the game was going to be like smash, so a max of 5 aerials (forward back down up) Iβm assuming you can only have one weapon, but I guess for one of your specials you could have it change your weapon/move set. But that would be a lot of work.
Also since itβs like smash, max of 4 specials but they can have air variants.
Or you could just make it like Kazuya and have a few input based attacks and lots of tilts along with the specials.
The list needs to be remade slightly
Last thing(hopefully) itβs gotta be at 30 fps so the fps reliant smash mechanics can just be cut in half. (Ex: shield takes 11(5 or 6 itβs glkβs choice) frames to drop) -
Replying to:
well, sadly like KG said theres a max number of aerials and you can only have 2 weapons max
but make it 20 fps
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Replying to:
Ok thanks
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