• Replying to comment by: Jadey M.Huhn, khlohe said "Hey everyone. I'm sorry for the inactiv

    i am full of hope he will recover

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  • Replying to comment by: Ralph (Developer)
    1_0-58907100-1602372833_fgdfgdgdfgdfg.png 1_0

    yeah its kind of annoying to see how many figs of the exact same thing are submitted every goddamn day

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  • Replying to comment by: Vincent50+ roles like crusader or LV4s , not 50 individual roles

    Oh like roles where i get over 50 of something? Like over 50 figs sumbitted or 50 people in a group i made or 50 figs featured?

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  • Replying to comment by: Vincent@ralph got an useless idea : 50+ roles can choose their name

    50 roles seems like a bit too much since i think there arent even 50 badges on the site. maybe 15-20 (if you count in ranked badges like noder ranks or UC voted ranks so if youre UC winner lvl 3 youd have 2 and 1 as well counted as part of that threshold) will be nice

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  • Replying to comment by: not لටʂǶOk everybody, this is goodbye. it’s been such a great 3+ yea

    farewell my man

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  • Replying to comment by: not لටʂǶi have achieved all the badges, but am still haunted by what

    you also dont have the translator badge so…

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  • Replying to comment by: Explosive BulletCurrent circle. Has outline color, and standard segment colo

    9 nodes? what kind of circle do you make with just 9 nodes? if its any decent size it can be upwards of 20 nodes at least. also the idea is essentially to make a transparent color for the insides of round shaps so that if i want to make a circle fig with nothing inside i gotta make some very node expensive thing

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  • Replying to comment by: SpeedDXHthose are easy to make with just an extra node or two

    no but i mean transparent on the inside of the outline

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  • i have one hell of an idea: making an outline in the shape of a node. explanation: if you’ve ever wanted to make complex fig that contained a sort of “ring” like shape you would have to draw a circle of segments. this is a very node consuming process which doesnt always end up creating a perfect shape. My idea essentially is like making a transparent circle with a colored outline. this can also apply to elipses (and the halves of both) and rounded segments

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    • so outlines?

      2020-09-30 06:53:48 UTC 0
      • Replying to: SpeedDXHso outlines?

        those are easy to make with just an extra node or two

        2020-09-30 06:54:10 UTC 0
        • Replying to: SpeedDXHthose are easy to make with just an extra node or two

          no but i mean transparent on the inside of the outline

          2020-09-30 07:07:31 UTC 2
          • Replying to: BottomTextLolno but i mean transparent on the inside of the outline

            what

            2020-09-30 10:50:36 UTC 0
            • Replying to: SpeedDXHwhat

              Current circle. Has outline color, and standard segment color. No transparent segment color which forces you to create an outline only circle costing you like 9 nodes and more instead of just one through one circle segment.

              2020-09-30 16:51:02 UTC 1
              • Replying to: Explosive BulletCurrent circle. Has outline color, and standard segment colo

                9 nodes? what kind of circle do you make with just 9 nodes? if its any decent size it can be upwards of 20 nodes at least. also the idea is essentially to make a transparent color for the insides of round shaps so that if i want to make a circle fig with nothing inside i gotta make some very node expensive thing

                2020-09-30 17:16:44 UTC 1
                • Replying to: BottomTextLol9 nodes? what kind of circle do you make with just 9 nodes?

                  Segement scale or even stickfigure scale alone can help with that stuff. But for an actual good circle you need more that about 9.

                  2020-10-01 00:23:36 UTC 0
    • Hollow shapes are smth Ralph won’t due to performance problems it will cause.

      Each shape is made out of triangles in the renderer.
      Circles are made like pizza slices, squares are just 2 triangles.

      Now… Making a ring however… Well it’s heavily complicated mathematically to create smth like that, but also would require around twice/thrice as many triangles to render one segment.

      2020-10-28 17:21:52 UTC 0
  • Replying to comment by: Explosive BulletLower reciever is a very similar setup. Barrel is mostly dif

    Yeah well the SCAR was probably designed to be somewhat compatible with the AR-15 platform but i certainly wouldnt say the FN SCAR is an AR-15 itself

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  • Replying to comment by: not لටʂǶall three baby

    god have mercy on our souls

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  • Replying to comment by: Explosive BulletIt for one has a different upper reciever, different barrel

    Oh its a scar H then? Also the scar is by a wide margin not based on the ar-15. It uses nato ammo and a m16 compatible grip but thats about it

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  • Replying to comment by: Explosive BulletThe FN SCAR is a rifle I need to recreate. Yeah, it's an AR

    What makes it worthy of being more than an edit of the m4? Its kinda odd since the m4 and ar 15 arent too mechanically or visually different

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  • @faolor64yt hey faolor I’m making a PKM pack and the bullet it uses is a 7.62x54mmR bullet so I’m asking for permission to use the SVD bullet from your pack in my PKM pack. I’ll link your SVD pack and give you any sort of credit you’d like

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