@bottomtextlol
Joined on December 5th, 2017, this user has been a member for 3,104 days and is the 4,730th person to register an account.
Has 13 submissions, the first one uploaded on December 12th, 2017 and the most recent on March 25th, 2024.
Of those, 1 has been featured and 4 have won Users' Choice.
On average, each submission earns 4,913 downloads.
In total, they have been download 63,881 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 47 stickfigures.
On average, when this user rates stickfigures, they are 78% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 345 comments on non-activity pages of the site. Alternatively, this user has made 412 comments on actual activity pages of the site.
They have visited the site consecutively for 1 day, their best streak being 73 days. On average, they post 0 updates and 0 comments per week.
This member is not a Users' Choice voter.
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i am full of hope he will recover
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yeah its kind of annoying to see how many figs of the exact same thing are submitted every goddamn day
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Oh like roles where i get over 50 of something? Like over 50 figs sumbitted or 50 people in a group i made or 50 figs featured?
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50 roles seems like a bit too much since i think there arent even 50 badges on the site. maybe 15-20 (if you count in ranked badges like noder ranks or UC voted ranks so if youre UC winner lvl 3 youd have 2 and 1 as well counted as part of that threshold) will be nice
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farewell my man
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you also dont have the translator badge so…
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9 nodes? what kind of circle do you make with just 9 nodes? if its any decent size it can be upwards of 20 nodes at least. also the idea is essentially to make a transparent color for the insides of round shaps so that if i want to make a circle fig with nothing inside i gotta make some very node expensive thing
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no but i mean transparent on the inside of the outline
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i have one hell of an idea: making an outline in the shape of a node. explanation: if you’ve ever wanted to make complex fig that contained a sort of “ring” like shape you would have to draw a circle of segments. this is a very node consuming process which doesnt always end up creating a perfect shape. My idea essentially is like making a transparent circle with a colored outline. this can also apply to elipses (and the halves of both) and rounded segments
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Yeah well the SCAR was probably designed to be somewhat compatible with the AR-15 platform but i certainly wouldnt say the FN SCAR is an AR-15 itself
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god have mercy on our souls
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Oh its a scar H then? Also the scar is by a wide margin not based on the ar-15. It uses nato ammo and a m16 compatible grip but thats about it
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What makes it worthy of being more than an edit of the m4? Its kinda odd since the m4 and ar 15 arent too mechanically or visually different
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@faolor64yt hey faolor I’m making a PKM pack and the bullet it uses is a 7.62x54mmR bullet so I’m asking for permission to use the SVD bullet from your pack in my PKM pack. I’ll link your SVD pack and give you any sort of credit you’d like
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so outlines?
those are easy to make with just an extra node or two
no but i mean transparent on the inside of the outline
what
Current circle. Has outline color, and standard segment color. No transparent segment color which forces you to create an outline only circle costing you like 9 nodes and more instead of just one through one circle segment.
9 nodes? what kind of circle do you make with just 9 nodes? if its any decent size it can be upwards of 20 nodes at least. also the idea is essentially to make a transparent color for the insides of round shaps so that if i want to make a circle fig with nothing inside i gotta make some very node expensive thing
Segement scale or even stickfigure scale alone can help with that stuff. But for an actual good circle you need more that about 9.
Hollow shapes are smth Ralph won’t due to performance problems it will cause.
Each shape is made out of triangles in the renderer.
Circles are made like pizza slices, squares are just 2 triangles.
Now… Making a ring however… Well it’s heavily complicated mathematically to create smth like that, but also would require around twice/thrice as many triangles to render one segment.
damn. good to know i guess