• Replying to comment by: VincentJust testing tanks wheels (I don't have the word in english

    now if you can find a way to make the tracks move with the wheels (at least move up and down with the wheels and suspension) that will be cool

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  • Replying to comment by: FluffETreads?

    treads are the tracks

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  • Replying to comment by: Vincent1 yes it works but I still have to do the seats 2 where shou

    Somewhere on the front. Either on the gun assembly like on the mi-35 or a bit below the front cockpit. Either way i think you should also move teh gun forward a bit and slightly lower the mount so it will have some freedom to move up and down

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  • Replying to comment by: VincentMi-44c
    8890_0-75231300-1598461164_juop-dji9_00

    perhaps add some more visible nose cameras like on the apache and also make the troop compartment functional if it isnt already

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  • Replying to comment by: Explosive BulletI might consider making the bag a seperate piece though. But

    yeah its a pain

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  • Replying to comment by: Explosive BulletI decided to go with a smaller bag considering I have no id

    aight seems like a good excuse. if the node limit wasnt a pain in the ass i guess you would have done it

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  • Replying to comment by: BottomTextLolis PL going to have units divided by squad roles? as in mach

    also forgot to mention it but i think the medic pack should be a bit larger ad sit a bit lower because it looks like it could get in the way of the medic’s arms

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  • Replying to comment by: Explosive BulletEpisode 4 is gonna feature alot of units from both Thaltop a

    is PL going to have units divided by squad roles? as in machinegunner, rifleman, grenadier, marksman, medic, etc

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  • Replying to comment by: ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀I hate the node limit
    https://media.discordapp

    what tank is this

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  • Replying to comment by: Explosive BulletAt last. Base is as good as I'm gonna manage. Limitations f

    damn this guy is pretty buff ngl. those front view shoulder

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  • Replying to comment by: Vincenthttps://www.youtube.com/watch?v=Mf17ftwJKkA

    Do you always go on dead groups to say “yes this group is dead”

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  • Replying to comment by: Ralph (Developer)i'm always looking for ways to optimize, so mayhaps one day

    well GPU’s are pretty good at calculating many vectors since they have obscene amounts of cores each preforming very minor calculation. problem is most phones and tablets dont have a proper GPU more than integrated graphics so we’re left with mostly CPU’s doing all of the work and as we know its a big pain in the ass

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  • Replying to comment by: Ralph (Developer)3.1.9 was actually gonna be 1 last quick fix (mainly to corr

    Is there any way to compact the node calculations so that you can increase the node limit or simplify so that it mandates less CPU and RAM power? And also how much ram and cpu does SN use up when you have a full frame (of 6400 nodes) or one fig of 384 nodes?

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  • Replying to comment by: Explosive BulletYeah. Considering we have opacity now.

    nice. PL is improving by the day now. cant wait to see how much more of its potential can be uncovered

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  • Replying to comment by: Explosive BulletI think I have concluded that I'm going to ignore having a

    So it’s gonna look more like proper subtitles?

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