@bottomtextlol
Joined on December 5th, 2017, this user has been a member for 3,104 days and is the 4,730th person to register an account.
Has 13 submissions, the first one uploaded on December 12th, 2017 and the most recent on March 25th, 2024.
Of those, 1 has been featured and 4 have won Users' Choice.
On average, each submission earns 4,913 downloads.
In total, they have been download 63,881 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 47 stickfigures.
On average, when this user rates stickfigures, they are 78% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 345 comments on non-activity pages of the site. Alternatively, this user has made 412 comments on actual activity pages of the site.
They have visited the site consecutively for 1 day, their best streak being 73 days. On average, they post 0 updates and 0 comments per week.
This member is not a Users' Choice voter.
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now if you can find a way to make the tracks move with the wheels (at least move up and down with the wheels and suspension) that will be cool
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treads are the tracks
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Somewhere on the front. Either on the gun assembly like on the mi-35 or a bit below the front cockpit. Either way i think you should also move teh gun forward a bit and slightly lower the mount so it will have some freedom to move up and down
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perhaps add some more visible nose cameras like on the apache and also make the troop compartment functional if it isnt already
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yeah its a pain
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aight seems like a good excuse. if the node limit wasnt a pain in the ass i guess you would have done it
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also forgot to mention it but i think the medic pack should be a bit larger ad sit a bit lower because it looks like it could get in the way of the medic’s arms
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is PL going to have units divided by squad roles? as in machinegunner, rifleman, grenadier, marksman, medic, etc
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what tank is this
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damn this guy is pretty buff ngl. those front view shoulder
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Do you always go on dead groups to say “yes this group is dead”
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well GPU’s are pretty good at calculating many vectors since they have obscene amounts of cores each preforming very minor calculation. problem is most phones and tablets dont have a proper GPU more than integrated graphics so we’re left with mostly CPU’s doing all of the work and as we know its a big pain in the ass
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Is there any way to compact the node calculations so that you can increase the node limit or simplify so that it mandates less CPU and RAM power? And also how much ram and cpu does SN use up when you have a full frame (of 6400 nodes) or one fig of 384 nodes?
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nice. PL is improving by the day now. cant wait to see how much more of its potential can be uncovered
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So it’s gonna look more like proper subtitles?
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