• Replying to comment by: RefrigeratorKind of exaggerated on the top half of the body, also, move

    ok thx

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  • Replying to comment by: SmileyFaceProductions?A run should be limited only to 5 frames. The start, the com

    thx

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  • i recently got better in animation but i feel like i am overexagerating the running animation any tips on it?

    7
    • A run should be limited only to 5 frames.
      The start, the comedown, the landing, the come up, and the end.
      Running are supposed to have a feeling of speed and momentum gathered
      Watch Samanimations video about it, it helps.
      But idk
      Other way it’s good.

      2020-04-14 03:01:45 UTC 1
      • Replying to: SmileyFaceProductions?A run should be limited only to 5 frames. The start, the com

        thx

        2020-04-15 09:56:40 UTC 0
    • Kind of exaggerated on the top half of the body, also, move him up and down a bit.

      2020-04-14 03:04:16 UTC 0
      • Replying to: RefrigeratorKind of exaggerated on the top half of the body, also, move

        ok thx

        2020-04-15 09:56:50 UTC 0
  • Replying to comment by: Taukshi “Chill” AnimationsIs this Punch alright? Tweening at 10fps
    2133

    just disable tween the frame before the hit

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  • Replying to comment by: Dormant Volcano Man™Yeah, I'm not great, but here's a tip I learned from a You

    or you can use the guide in the options 😀

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