@catymationsyt
Joined on January 24th, 2018, this user has been a member for 3,053 days and is the 5,768th person to register an account.
Has 17 submissions, the first one uploaded on November 17th, 2017 and the most recent on March 5th, 2019.
Of those, 3 have been featured and 1 has won Users' Choice.
On average, each submission earns 10,855 downloads.
In total, they have been download 184,541 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 71 stickfigures.
On average, when this user rates stickfigures, they are 62% positive.
Also, they are typically 50% positive when rating animation spotlights.
Has made 482 comments on non-activity pages of the site. Alternatively, this user has made 188 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Watch as UBL somehow manages to reach that limit too
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Yo you\’re stealing my holy color
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agreed
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i\’ve made a few in flash, and when you get used to the interface it\’s great
the problem for me, is getting proper movement in sticknodes. you either need to animate one frame at a time, which can quickly become confusing when you need to have constant movement.
alternatively, one limb at a time. the pain of copy-pasting should explain itself
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yeah, i suppose it\’s a matter of getting used to it. i only did it like 3 times half a decade ago lmao
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Can someone explain the appeal of madness combat stuff with sticknodes. It\’s such a pain to animate, yet i see a ton of figures for it.
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i kinda think madness style anims and sticknodes-style animating go together well
that’s how its done in flash, they’re all separate objects (the limbs) and they just like, bumble around
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yeah, i suppose it’s a matter of getting used to it. i only did it like 3 times half a decade ago lmao
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Madness is another fandom such as FNAF and DBZ that has a foothold on the Sticknodes community, and despite, yes, being harder to animate than average, it also allows people to express themselves with Madness Combat characters. Difficulty to animate shouldnβt be a deterrent for people.
Personally, you just get used to it, using flash madness animations as a reference or making your own style!
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It’s less painful in SN lol
If you were to do it in flash, prepare for agony.
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i’ve made a few in flash, and when you get used to the interface it’s great
the problem for me, is getting proper movement in sticknodes. you either need to animate one frame at a time, which can quickly become confusing when you need to have constant movement.
alternatively, one limb at a time. the pain of copy-pasting should explain itself
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I actually struggle because I tend to do the latter as my style of animation.
@ralph you rly got to do some improvements on that side of the field like damn
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all the shit we be discussing recently and you about to hit me with “ralf sn needs layers” like srsly
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