• Replying to comment by: AerixWhen they ask you to add rotating text fields

    God, I love s**tposting

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  • When they ask you to add rotating text fields

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  • Replying to comment by: Fervor
    7540_0-81249800-1524575090_image47.png [/bpfb

    Edgy

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  • When someone
    Posts a scarf figure

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  • Replying to comment by: Explosive BulletStick nodes based on subs on youtube. This is a bigger chall

    *Attack on Titan theme plays*

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  • Hallelujah hallelujah hallelujah hallelujah hallelujah!

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  • Replying to comment by: BlueJayFencing
    2929_0-31263600-1523647701_not_fin.gif

    I wish I could animate like this

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  • Replying to comment by: Aamir MKWait,Zaryah is an over watch character name?Shit.I'll chang

    I mean the Overwatch name is spelt the same except without the ‘h’ on the end

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  • Replying to comment by: Ralph (Developer)#soon https://i.imgur.com/Pl29kc5.mp4

    In the dungeon is the IOS update.

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  • Replying to comment by: Ralph (Developer)2048

    2099

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  • So, @epitaph200 one of the comments that you left on a lazily made meme I made involving Explosive Bullet’s new mech you brought up the fact that you had the three relic guardians. Well based on stick Nodes scales. (All of the figures in these pictures are set to 1.00) they are quite small to bullet’s mech. It’s probably not accurate; they’re probably much bigger but this is based on the 1.00 stickfigure scale alone.

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    • Bullet’s robot is 20 ft tall. So it’s 2 bullet rhgs topped together, meaning this robot is oversized, like damn… this ain’t Voltes V, yo

      2018-03-26 16:16:00 UTC 0
    • Relic guardians: the divine beasts of sticknodes

      2018-03-26 18:26:52 UTC 1
    • Lmao. Top ten ways to piss someone off. Being a genius like this,

      2018-03-26 22:50:07 UTC 1
  • Replying to comment by: Urban-Ninja?í̸̤̒̀ (Ralph's edit: No )"WHATS BEHIND THAT DOOR"
    2712_0-09408500-152

    DOUBLE BOOST!

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  • A lazily made meme I made

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    • Lmfao

      2018-03-24 18:18:19 UTC 0
  • Ugh… I’ve been animating a bit more as of late, but I keep hitting a wall. I’ve been trying to animate the 3 main finishing moves of my character; Sword, knuckle, and kick (6 in total counting the overclocked versions of each). I was working on his sword finisher (25 FPS Non-tween,(not very experienced animating with either of those settings)) and no matter what I did I couldn’t get the slash right. It just looked and felt like he was hitting the guy with a blunt stick. Anyone have any advice?

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    • Mabey get rid of the impact frame

      2018-03-15 01:05:55 UTC 0
    • Are you using a slash effect when hitting the enemy up above? When stabbing the enemy have the person stabbing him and the sword go faster and maybe add a dash effect too

      2018-03-15 01:10:04 UTC 0
  • Replying to comment by: Je4ray AnimsAgain, It was a long time ago :/

    Prepare for some comments from @epitaph200

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