@corvus
Joined on February 13th, 2018, this user has been a member for 3,032 days and is the 6,169th person to register an account.
Has 0 submissions and to be honest, that's just sad.
Has made 6 comments on non-activity pages of the site. Alternatively, this user has made 46 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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God, I love s**tposting
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Edgy
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*Attack on Titan theme plays*
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I wish I could animate like this
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I mean the Overwatch name is spelt the same except without the ‘h’ on the end
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In the dungeon is the IOS update.
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2099
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So, @epitaph200 one of the comments that you left on a lazily made meme I made involving Explosive Bullet’s new mech you brought up the fact that you had the three relic guardians. Well based on stick Nodes scales. (All of the figures in these pictures are set to 1.00) they are quite small to bullet’s mech. It’s probably not accurate; they’re probably much bigger but this is based on the 1.00 stickfigure scale alone.
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Bullet’s robot is 20 ft tall. So it’s 2 bullet rhgs topped together, meaning this robot is oversized, like damn… this ain’t Voltes V, yo
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Relic guardians: the divine beasts of sticknodes
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Lmao. Top ten ways to piss someone off. Being a genius like this,
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Have you even seen the picture i posted, you should know that I don’t post things accurate to size by this point, lemme @ it you.
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DOUBLE BOOST!
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Lmfao
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You have forgotten, i also have an even bigger giant robot…
THREE OF THEM!
THEY’RE THE RELIC GUARDIANS!
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One is controlled by Berke, make that two
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DmLan: Immortal Journey online
OneHighJump: Infinite Solace online
Berke: s**t where the steer wheel, does the run on diesel?
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EVEN THOUGH IT’S A F**KING BIRD
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We all know Berke would try that
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he’d try using it’s engine room as an oven
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So yeah, you got two of those things
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Ugh… I’ve been animating a bit more as of late, but I keep hitting a wall. I’ve been trying to animate the 3 main finishing moves of my character; Sword, knuckle, and kick (6 in total counting the overclocked versions of each). I was working on his sword finisher (25 FPS Non-tween,(not very experienced animating with either of those settings)) and no matter what I did I couldn’t get the slash right. It just looked and felt like he was hitting the guy with a blunt stick. Anyone have any advice?
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Here’s my advice. DON’T make a fight animation. Try something new like someone traversing a dungeon or a hunter tracking an unusual creature
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Mabey get rid of the impact frame
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Are you using a slash effect when hitting the enemy up above? When stabbing the enemy have the person stabbing him and the sword go faster and maybe add a dash effect too
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Prepare for some comments from @epitaph200
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God, I love s**tposting
when they ask you to make sticknodes 3D
still think it should be a thing
@Ralph
accurate
af
apple fart