• Replying to comment by: SmileGuyToo choppy, don’t be afraid to take some extra time to make

    thank you very much ill try working on that! 👌

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  • it took me a bit and i kept going back and forth trying to make everything move alot more so they aren’t well “rocks” but i believe part 3 is pretty good part 4 soon if anyone sees anything i should work on please inform me in a comments section im always looking to improve and you have all been so helpful so far 😁

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    • Too choppy, don’t be afraid to take some extra time to make every single movement.

      Don’t rush

      2019-02-04 18:25:17 UTC 1
      • Replying to: SmileGuyToo choppy, don’t be afraid to take some extra time to make

        thank you very much ill try working on that! 👌

        2019-02-05 23:03:11 UTC 0
  • heres part two 😁

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  • Replying to comment by: SmileGuy*now, Why do I keep saying *know instead of now

    thats wondeful! and a perfect discription im actually planning on making this animation a series

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  • Replying to comment by: SmileGuy*now, Why do I keep saying *know instead of now

    XD

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  • Replying to comment by: UiuytyJust testing out effects, is it good?
    10772_0-

    awsome!

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  • i made a new animation! using sone suggestions and some helpful tips i think this one is great!

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    • Small titan sits and enjoy’s the sunlight when a half naked red man disturbs his peace. The red man summons a knife and stabs the titan which made the titan lose mass amounts of weight. This titan is know slim and buetiful, this disturbs a fatter titan making him angry at the fact that he will never become as slim as the first titan. In anger he eats the first titan and the half naked red man and enjoys the sunlight.

      2019-01-18 13:37:23 UTC 3
      • Replying to: SmileGuySmall titan sits and enjoy’s the sunlight when a half naked

        *now,
        Why do I keep saying *know instead of now

        2019-01-18 13:37:55 UTC 1
        • Replying to: SmileGuy*now, Why do I keep saying *know instead of now

          XD

          2019-01-18 13:43:33 UTC 0
        • Replying to: SmileGuy*now, Why do I keep saying *know instead of now

          thats wondeful! and a perfect discription im actually planning on making this animation a series

          2019-01-18 13:44:05 UTC 0
  • Replying to comment by: FredHead3Where in the name of hell did that gun come from

    i dunno i kept telling him only melee but he likes to improvise….

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  • Replying to comment by: albo3that tail looks a bit like something else

    what dose it look like?

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  • Replying to comment by: mushu tarakatayeah..i know im still trying to get it to be more fluent but

    nvm it was 10 frame rate

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  • Replying to comment by: RevalYTThe characters dont look alive. They look like those haunted

    yeah..i know im still trying to get it to be more fluent but its vary diffacult so if you can give me any tips on how to be more fluent like what framerate i should use because i use 15 framerate i think and tweening on but i keep it on one

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  • Replying to comment by: CookieInTheFaceIt's a little stiff, try to make the people and guy have w

    thanks for the feedback ill try working on it!

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  • @ramoxfire1 what\’s up?

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  • heres my first fight test to be honest i think im better at movement than i am fighting and i know it the same thing or least i might sound dumb saying it is or is not but its diffrent

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    • It’s a little stiff, try to make the people and guy have weight (e.g. Make stickfigures crouch when landing, make the dude/dude-girl with tail to lean/sway where the person throws the tail.)

      2018-12-12 00:37:16 UTC 1
    • The characters dont look alive. They look like those haunted stones you see in movies that move a bit, stop, then move a bit. Try to move more limbs more consistently, id say around 4 limbs not counting segments of the tail.

      2018-12-12 01:28:25 UTC 1
      • Replying to: RevalYTThe characters dont look alive. They look like those haunted

        yeah..i know im still trying to get it to be more fluent but its vary diffacult so if you can give me any tips on how to be more fluent like what framerate i should use because i use 15 framerate i think and tweening on but i keep it on one

        2018-12-13 13:50:18 UTC 0
        • Replying to: mushu tarakatayeah..i know im still trying to get it to be more fluent but

          nvm it was 10 frame rate

          2018-12-13 13:51:33 UTC 0
          • Replying to: mushu tarakatanvm it was 10 frame rate

            As for frame rate, I usually use 15 to 20, maybe less if I dont feel like theres enough inbetween frames. Now if youre gonna do non tweening, I suggest easing. If you reallllllyy look back in the history of my channel (dont go too far back we dont talk about those times) and youll find and easing tutorial. Tweening however, I cant help you with. Im mainly a non tweener.

            2018-12-13 22:06:28 UTC 0
    • that tail looks a bit like something else

      2018-12-12 02:39:08 UTC 0
    • Where in the name of hell did that gun come from

      2018-12-12 16:55:02 UTC 0
      • Replying to: FredHead3Where in the name of hell did that gun come from

        i dunno i kept telling him only melee but he likes to improvise….

        2018-12-13 14:15:01 UTC 0
  • Replying to comment by: SoupmannOther than that, you’re improving a bit

    thank you so much for the feedback and i agree i need to work with using the tail more so i get used to it but yeah thanks!😁

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