@downwardghostly
Joined on February 2nd, 2022, this user has been a member for 1,612 days and is the 82,215th person to register an account.
Has 129 submissions, the first one uploaded on January 30th, 2022 and the most recent on January 21st, 2026.
Of those, 16 have been featured and 52 have won Users' Choice.
On average, each submission earns 5,901 downloads.
In total, they have been download 761,302 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 689 stickfigures.
On average, when this user rates stickfigures, they are 98% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 3,684 comments on non-activity pages of the site. Alternatively, this user has made 4,414 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 1 time.
This member is a Users' Choice voter!
Their current voting streak is 1 and their longest streak is 907 consecutive votes.
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Hard R
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Replying to comment by:
Oh my bad, thanks.
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Replying to comment by:
*it
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Replying to comment by:
Hallejulah
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“I’m going to build a Great Wall, and make Scarlet pay for it all.”
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“Fuck like rabbits”
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Replying to comment by:
Without deleting is from your sticknodes library.
Let’s say you import Cha fighter.
You then forget you already imported cha fighter later and import it again
Now you have ChaFighter(1)
Then you can just go back and delete ChaFighter(1) from the project’s library of imported figures.
Then have this applicable to stickfigures that aren’t copies.
So if you accidentally import stickfigure girl you can just get rid of it from the project library.Sorry if my terminology is confusing
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The ability to delete things from your Project library.
Can be used to clear up library after usage, or copies of Stickfigures you already had.Also if possible, the ability to change the order Stickfigures are in the library (Drag and drop maybe?)
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also @ralph unrelated but how will importing sprites and stuff work? Will there be a limit for how large the file can be or how many can be in a project? + could movie clip submissions possibly come out sometime soon?
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Replying to:
youve probably been waiting for so long to submit your star light thing
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Replying to:
movieclip submissions are not a priority rn unfortunately bc lots of things to consider and my time is better spent doing other things
(you’re free to make a custom ZIP as long as you submit it right, and inside include an MC of your pre-joined stickfigure)as for sprites, yes there will likely be a limit on filesize and the amount of sprites, but as for how much I cannot say
it’ll be similar to importing stickfigures otherwise
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but u can?
Or u mean without deleting it from the entire project-
Replying to:
Without deleting is from your sticknodes library.
Let’s say you import Cha fighter.
You then forget you already imported cha fighter later and import it again
Now you have ChaFighter(1)
Then you can just go back and delete ChaFighter(1) from the project’s library of imported figures.
Then have this applicable to stickfigures that aren’t copies.
So if you accidentally import stickfigure girl you can just get rid of it from the project library.Sorry if my terminology is confusing
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Replying to:
*it
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Replying to:
you can though, click the little pencil/edit icon next to the import list
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Replying to:
Oh my bad, thanks.
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Isn’t that already a feature?
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Replying to comment by:
Brazilian Antics
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Different dialogue probably too
In the middle of Trump’s dialogue you can skip and say “Will you just shut up man?” -
Replying to comment by:
Found in Goodwill
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