• Replying to comment by: FedoraI have no idea @downwordsghostly Super short thing just to t

    Pretty cool. If you don’t mind I have some tips that could help improve ur animation a bit, it’s already looks promising especially made on a short timeframe

    1. Decrease flyby bullet thickness, give them more glow/contrast and increase their speed. They should only be in-frame for 1-2 frames to portray them whizzing by quickly

    2. I’d suggest using wobble camera and easing up the camera shake a bit in the beginning, since it looks a little bit choppy but helps portray that MG’s heavy fire so nice detail

    3. When shooting try to recoil the arm back, not just up

    4. Increase fps so movie clips don’t look so slow or increase movie clip fps.

    It’s a good animation and I can see improvement

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  • Replying to comment by: WarlockDownwordsGhostly 💀

    yo it be me wen me don’t wanna spek allat

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  • Replying to comment by: MannyAnims@jdog123
    185959_0-05391900-1692649400_d4db8295

    Ngl jerrell kinda solos 😳😳 🫣

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  • Replying to comment by: Ralph (Developer)why is it called that

    Cuts people’s guts.

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  • Replying to comment by: Flowey3DYou notice how absolutely NO ONE has liked any of your posts

    Woah!, he is NOT validated by Sticknodes 😱😱😱 😳🪦

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  • Replying to comment by: Fedora@downwardghostly I tried using your style and it was really

    It’s nice, I’m glad you like the simple style, it’s actually based off of pivot animations you might’ve seen before if you looked around old YouTube. Some things I would recommend are inbetween frames in the animation and increasing the fps so the movie clips don’t look so slow. Other than that it looks good 👍

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  • Replying to comment by: Jerell@Ralph sky_fnf suck
    43028_0-16617400-16925003

    Bro what the +1 mean 😳😳🫣

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  • Replying to comment by: Crazmatt should've won

    His visuals were insane but his entire entry was like a massive acid trip lmao

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  • Ngl that one mattsteady entry got me like

    7
  • Replying to comment by: Tastylemon16Looking good, I didn’t so much say intense, I was more talki

    Yeah sorry for forgetting to mention the props, I used a sprite of sandbags and crates to add more materials on the battlefield and serve as cover.

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  • Replying to comment by: Cheese BiscuitDamn, very good Downward Like the voices, the animation its

    Thanks man, I’m glad you liked it 🙂

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  • Replying to comment by: FedoraFirst it could be more intense but it really good intense fo

    Thank you for your input fedora. The animation is more urban street firefight centric but I was thinking of incorporating armored elements with anti-tank weaponry, the enemy officer idea as well could work too. Thanks for the suggestions

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  • More progress on WW2 short

    I tried to take lemon’s advice to heart and ramped up the intensity of the scenes to a more explosive and close-up level. How is the new intense feel? Or is there something missing I could add to improve upon it. Any feedback is appreciated.

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    • First it could be more intense but it really good intense for a regular firefight. Second if you want major intense add maybe a RPG snipers even maybe a god damn bomber plan. But I just say it’s really good already. You should also add maybe a enemy officer as well.

      2023-08-19 23:35:33 UTC 2
      • Replying to: FedoraFirst it could be more intense but it really good intense fo

        Thank you for your input fedora. The animation is more urban street firefight centric but I was thinking of incorporating armored elements with anti-tank weaponry, the enemy officer idea as well could work too. Thanks for the suggestions

        2023-08-19 23:58:00 UTC 3
    • Damn, very good Downward

      Like the voices, the animation itself is pretty cool as well 👍

      2023-08-20 00:08:47 UTC 3
      • Replying to: Cheese BiscuitDamn, very good Downward Like the voices, the animation its

        Thanks man, I’m glad you liked it 🙂

        2023-08-20 00:11:00 UTC 2
    • Better then what I could make 🙃

      2023-08-20 00:13:21 UTC 3
    • call it war what is it good for

      2023-08-20 00:16:10 UTC 3
    • Looking good, I didn’t so much say intense, I was more talking about the background and props and whatever but it seems this has been done so all good.

      2023-08-20 00:44:32 UTC 3
      • Replying to: Tastylemon16Looking good, I didn’t so much say intense, I was more talki

        Yeah sorry for forgetting to mention the props, I used a sprite of sandbags and crates to add more materials on the battlefield and serve as cover.

        2023-08-20 01:20:25 UTC 1
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