@downwardghostly
Joined on February 2nd, 2022, this user has been a member for 1,601 days and is the 82,215th person to register an account.
Has 129 submissions, the first one uploaded on January 30th, 2022 and the most recent on January 21st, 2026.
Of those, 16 have been featured and 52 have won Users' Choice.
On average, each submission earns 5,862 downloads.
In total, they have been download 756,206 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 689 stickfigures.
On average, when this user rates stickfigures, they are 98% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 3,684 comments on non-activity pages of the site. Alternatively, this user has made 4,414 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 1 time.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 907 consecutive votes.
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You know the barโs low whenever you have posts of fnaf plushies captioned โshit yourself nowโ 😮💨🚬
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this is some real megamind shit energy dude

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Actually on second thought, Iโll give it a try.
Yes.
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Gotcha, Iโll go back and touch them up then. Thank you!
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Itโs not about the fps but how fast and far you move the characters each frame that make it choppy, slow, or smooth in most cases. Even if you are using a FPS like 15 you can make a really smooth animation with good easing and jumps of speed.
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Heโs speaking facts though
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Narr you have been a wonder to have around and a very nice guy, I hope that you do well in your life and enjoy your well-deserved break from Sticknodes. Iโll be looking forward to your return.
See ya man, take care.
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Pretty good animation, I would suggest using guides to keep Sanโs place on the floor consistent because he slides down mid-animation.
Perhaps another thing you could add is some recoil to his movements, as well as the Gaster blaster. For example whenever he points his arm is jerks backward a bit as he straightens it out, because inertia or something.
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Maybe a option to customize the increments it moves by.
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Based rasonian_gamer
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goddamn bro how you supposed to sneak past slave catchers with a flamboyant Cotton candy as a haircut
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Dang that is smooth!
The zombies being more impacted by the bullets would definitely be cool. Really good as it is now though
Gotcha, Iโll go back and touch them up then. Thank you!
Damn thatโs hot
holy shit
uh iโd say have a little more impact with the gunshots on the zombies
being riddled with bullets would obviously like
dismember literally anyone from respective body parts