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@ralph could you add :
– Joinable text on figures
– Bodygroops (already asked)
– Stretchy nodes that can only stretch between here and here
– Lockable nodes movements (exemple : this can only move between 90° and 180°)
– A bachground ilage for every frame
– Potato
– 15360 nodes limit on a framethere’s a few of them that I’ve already asked








Thise are useful.
1st for makin’ hud and player’s name more easely
2/3/4th for making guns beter
6th beacause blyat
7th we dont realy need a node limit on frame
Wait what about potato.
Potato mode?
no , just add a potato stick figure in the file , for making vodka
Sure.
Poetatoe
Idc for any of those. i just want my DAMN TIMELINES
Timelines?
Get lost
He’s wearing AirPods and you smell like broke
Yes… He won’t do that
Joinable text seems cool but prob nearly impossible to code since they don’t exactly have an anchor node etc.
Limiting stretch and rotation seems like good idea but has no point unless Ralph would implement the type of puppet movement that would drag parenting nodes if children are too short.
Background image is a problem due to the fact how much it actually takes up storage space. One small project I had was the biggest one due to just one image on bg it had.
Node limit that’s upped about 2-3 times… No. Just no.
i’d just center the textbox on the node and if you want it adjusted, just use an invisible stretchy node
hypothetically speaking of course
I had an idea for nodes that only move up/down left/right so kinda like what he suggested
a lot of these things are on my future “look into maybe” to do list
i just want text layering or layers in general
– Joinable text on figures
no
– Bodygroops (already asked)
no
– Stretchy nodes that can only stretch between here and here
no
– Lockable nodes movements (exemple : this can only move between 90° and 180°)
no
– A bachground image for every frame
no
– Potato
yes
– 15360 nodes limit on a frame
no
why 15360
to maximize suffering from lag
M A X I M I Z E D P A I N
why