@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,272 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 10,975 downloads.
In total, they have been download 1,580,430 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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I’m in your walls.
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It’s a very fun job.
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Been a consideration but given I render at 4K, cutting off details with different versions for low detail and high detail would just not work.
No time would be saved with it, only spent and saving nodes isn\’t something I am super concerned about. There is way more resources used on filters in scenes than on nodes. Nodes have minimal effect. -
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Woa
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Nice, you could always work with a lower quality version of characters when they’re further away or on battle scenes, that way you save on nodes and time and make the whole experience a little more fluid.
You may already know this
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Replying to:
Been a consideration but given I render at 4K, cutting off details with different versions for low detail and high detail would just not work.
No time would be saved with it, only spent and saving nodes isn’t something I am super concerned about. There is way more resources used on filters in scenes than on nodes. Nodes have minimal effect.
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Ngl. I really like them but I got no reference for the front view. I might bite the Bullet on that one and do my best to make the front view and rear view without a proper front view reference.
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I\’ve seen this before….
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Good idea on doing the organs next…..
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I would just role with that. Maybe make the head black. I think Lego star wars did that with characters like boba fett. Not sure though.
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Pretty neat given the limitations. Wonder what you used to make this. Got the lights down. Just need a better looking helmet since that one has no visor. Do quite like what is done with so little here to replicate a completely different design.
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