@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,283 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 11,001 downloads.
In total, they have been download 1,584,165 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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Maybe a little more detail in the head. That’s it.
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Understandable.
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Apparently it one of these moments.

The joke just probably should have been obvious here as I was posting a meme rather than a reasonable argument as this.

Well, this image you have provided is anime which just pisses me off the slightest, but I can look past that. My point is that humans should not have fox tails and ears. The only acception is if it is not a part of them physically. If it’s just clothes, maybe I can tolerate that. It ain’t a suit or anything like that to it’s fine. But on a character that is supposed to be tactical, there is a bit of a lack of harmony. Especially with previous figures. Now its fine if just one is breaking that harmony. It allows for a different and unique character. Problem is when it happens over and over over a period of time which is what I am noticing a bit of. The ears and tail on that figure have no indication whatsoever of it just being a piece of clothing. It’s pretty much like it’s a part of them which is odd. Furries are pretty much humans taking animal characteristics, or even the other way around, which a character designed like that fits into that category, unless it is showed that it is not a part of their physical self in a way though, it’s hard not to look at it as a furry. That picture has not indication that the ears and tail are seperate from the human, which leads me to seeing it as a furry. But the joke still remains. -
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More like “guns ready to load near you.”
Or “Find unloaded guns now.”
Load can also be replaced with shoot. Any gun action really. -
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I’d say that’s pretty good.
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Oof.
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This is true on youtube. Only until the comment section battle gets so heated that people will drop to the level of insulting and personally attacking the other person.
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The furry fandom is a subculture interested in anthropomorphic animal characters with human personalities and characteristics. Examples of anthropomorphic attributes include exhibiting human intelligence and facial expressions, speaking, walking on two legs, and wearing clothes. This is the definition pulled right from the internet. A human with a tail and ears I feel fits into that category. Like I guess if it where clothes and logical it would be fine.
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Huh. Odd. But that’s every mobile game.
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The camera angling is perfect. But all I’m trying to figure out is why the bullets are walking. I originally thought it was a simulation and the physics were just being demonstrated. But that ain’t how physics work.
Accurate life of a bullet though. The Common home of a bullet though is a magazine. Just should’ve added that in there. -
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I’m thinking of people who made the best of animations. You would fit in the community part certainly though.
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I want to get into it but I know the cost and keep wondering if it is worth it.
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Alright. Well, first try is exactly what it is. You know what to fix now.
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In real life you normally don’t go off of an HP liie system. It just depends on if you hit someone or not. Something like a prosthetic arm I’m sure would knock someone out with a good hit and possibly kill someone with an even better well placed hit to the temple.
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I would edit it to make it work. Shouldn’t be too hard.
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