@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,273 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 10,977 downloads.
In total, they have been download 1,580,805 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
-
-
Replying to comment by:
Your complete execution package awaits.
-
Replying to comment by:

-
Replying to comment by:
Well. Not a bath. He just has gotta watch off some dirt and make himself look presentable in the places of power. Ignore the face cause he isn’t taking his armour off in a place he doesn’t trust.
-
Replying to comment by:

-
Water.
-
I literally just exploded
-
Replying to:
Pulp, Ascended to Heaven
-
Replying to:
also, i believe it’s spelled “ascension”
-
Replying to:
Probably…
-
-
-
-
Wait hold up
EB takes a bath with the power suit on?-
Replying to:
EB takes a bath with the power suit on . mp4
-
Replying to:
Well. Not a bath. He just has gotta watch off some dirt and make himself look presentable in the places of power. Ignore the face cause he isn’t taking his armour off in a place he doesn’t trust.
-
-
EB shower sex scene is now a reality upon us , a great horizon bringing wetness to us peasants
-
Replying to:

-
Replying to:
You may put me down now
-
Replying to:

-
Replying to:
Weak

-
Replying to:
Your complete execution package awaits.
-
-
-
-
-
-
💦💦
-
-
Replying to comment by:
The current blur is already really good. I will let you know though. It\’s not a super big deal aside from the full animations where the background doesn\’t render.
-
-
Replying to comment by:
That\’s true I guess. It would be sweet if it was more like windows in that matter I guess.
-
Replying to comment by:
Yes. Anything to get the sequence at the end. Cause then it is just one process. I like how these softwares actively make it harder for app devs from the sounds of it.
-
@ralph Small but annoying thing that I must harass you over is that when I export multiple pngs from a single project, why do they list themselves in four digits (photo_0000_19292228.png), only to have the numbers and an underscore after the four digits which give frame data. This screws up any image sequencing which is currently forcing me to \”prepare\” the files by running them through blender at lossless quality then running them through blender again to break the video up into PNGs that are sequenced correctly in their filename then run them through adobe media encoder to finally be in a usable video file. I don\’t use lower compression in blender as that causes those wierd artifacts that I posted earlier and the alternatives to blender all require proper image sequence names from the looks of it.
Instead of \”photo_0000_10994883833.png\”
It should be \”photo_0000.png\”
Just would be a quality of life thing which would make my life much easier having me export from SN, then compile the frames through the encoder and be done.
-
quick answer is because android is gay and since export location is now the proper Android media library, they do not make it easy (across all the various Android device types and their quirks) to check if a filename already exists
so instead of having ppl complain of file-overrides or files not saving bc already exists due to their device being one of these quirky ones, i just appended a timestamp to the end
would it help if i swapped the order and had it be filename_timestamp_0001.png so it would have the sequence at the end?
-
Replying to:
Yes. Anything to get the sequence at the end. Cause then it is just one process. I like how these softwares actively make it harder for app devs from the sounds of it.
-
Replying to:
its because of the Android ecosystem where there’s soooo much variety from device manufacturers both in terms of actual physical devices, chips, etc and also the actual Android OS that is “tweaked” (Kindle, etc)
vs iOS where it’s all just Apple™®©
-
Replying to:
That’s true I guess. It would be sweet if it was more like windows in that matter I guess.
-
-
-
-
-
Replying to comment by:
Huh really odd. 4K export of hundreds of frames was really slow on mobile so I only exported like 1 animation that was crashing on bluestacks on my tablet. Rest is on my PC which has been cutting down the frames much quicker compared to my tablet which is expected, but I noticed the odd bugs like this.
The blur is really nice though and I can trim that frame out in post so it probably won\’t be noticed. It pains me it\’s the better blur but it really has made my animations look better when they compile right. Still looking into fixing the compiling issue but that\’s an issue with blender, not stick nodes so yeah.
-
Replying to comment by:
Yes. It is very mild out.
-
Replying to comment by:
The colour pallete and overall style of red dead with the read and black is just gorgeous.
-
@ralph I spent like 3 days exporting animations at 4k to find some frames being rendered in ways that make no sense. It has ranged from backgrounds in movieclips being rendered only partially with everything else appearing fine to single frames showing up like this. The entire foreground scaled down to the corner and the reflection unchanged.
Idk if anyone else is familiar with the more complex side of things, but on the other hand, blender has a problem of its own when I compile the frames and it has some wierd artifacts like in the screenshot below with 0 compression. Anyone have alternatives or suggestions for that.
-
“1 degree Celsius”
-
Replying to:
Yes. It is very mild out.
-
-
very strange, i will look into it but i did encounter weird issues like this early on
its due to the “better blur” i believe, that’s what i mean by early on – originally it was a different blurring method and very unoptimized and some devices would crash where others would fail in weird ways like this
thought i had it resolved mostly (mid/low-end devices still struggle) but apparently not
-
Replying to:
Huh really odd. 4K export of hundreds of frames was really slow on mobile so I only exported like 1 animation that was crashing on bluestacks on my tablet. Rest is on my PC which has been cutting down the frames much quicker compared to my tablet which is expected, but I noticed the odd bugs like this.
The blur is really nice though and I can trim that frame out in post so it probably won’t be noticed. It pains me it’s the better blur but it really has made my animations look better when they compile right. Still looking into fixing the compiling issue but that’s an issue with blender, not stick nodes so yeah.
-
Replying to:
aight what i did was reduce the amount of blurring work by half
this should reduce the strain on whatever is causing these weird glitches, hopefully enough so where it doesn’t happen anymore
the tradeoff is slightly less-good looking blur but honestly side-by-side its still much better
once 3.3.1 is out tell me if this happens anymore pls
-
Replying to:
The current blur is already really good. I will let you know though. It’s not a super big deal aside from the full animations where the background doesn’t render.
-
-
-
-
- Load More


















