• Replying to comment by: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄Weak

    Your complete execution package awaits.

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  • Replying to comment by: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄You may put me down now

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  • Replying to comment by: Dormant Volcano Man™Wait hold up EB takes a bath with the power suit on?

    Well. Not a bath. He just has gotta watch off some dirt and make himself look presentable in the places of power. Ignore the face cause he isn’t taking his armour off in a place he doesn’t trust.

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  • Replying to comment by: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄EB shower sex scene is now a reality upon us , a great horiz

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  • Replying to comment by: Ralph (Developer)aight what i did was reduce the amount of blurring work by h

    The current blur is already really good. I will let you know though. It\’s not a super big deal aside from the full animations where the background doesn\’t render.

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  • Replying to comment by: Ralph (Developer)its because of the Android ecosystem where there's soooo mu

    That\’s true I guess. It would be sweet if it was more like windows in that matter I guess.

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  • Replying to comment by: Ralph (Developer)quick answer is because android is gay and since export loca

    Yes. Anything to get the sequence at the end. Cause then it is just one process. I like how these softwares actively make it harder for app devs from the sounds of it.

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  • @ralph Small but annoying thing that I must harass you over is that when I export multiple pngs from a single project, why do they list themselves in four digits (photo_0000_19292228.png), only to have the numbers and an underscore after the four digits which give frame data. This screws up any image sequencing which is currently forcing me to \”prepare\” the files by running them through blender at lossless quality then running them through blender again to break the video up into PNGs that are sequenced correctly in their filename then run them through adobe media encoder to finally be in a usable video file. I don\’t use lower compression in blender as that causes those wierd artifacts that I posted earlier and the alternatives to blender all require proper image sequence names from the looks of it.

    Instead of \”photo_0000_10994883833.png\”

    It should be \”photo_0000.png\”

    Just would be a quality of life thing which would make my life much easier having me export from SN, then compile the frames through the encoder and be done.

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    • quick answer is because android is gay and since export location is now the proper Android media library, they do not make it easy (across all the various Android device types and their quirks) to check if a filename already exists

      so instead of having ppl complain of file-overrides or files not saving bc already exists due to their device being one of these quirky ones, i just appended a timestamp to the end

      would it help if i swapped the order and had it be filename_timestamp_0001.png so it would have the sequence at the end?

      2022-03-20 13:30:17 UTC 2
      • Replying to: Ralph (Developer)quick answer is because android is gay and since export loca

        Yes. Anything to get the sequence at the end. Cause then it is just one process. I like how these softwares actively make it harder for app devs from the sounds of it.

        2022-03-20 16:39:09 UTC 1
        • Replying to: Explosive BulletYes. Anything to get the sequence at the end. Cause then it

          its because of the Android ecosystem where there’s soooo much variety from device manufacturers both in terms of actual physical devices, chips, etc and also the actual Android OS that is “tweaked” (Kindle, etc)

          vs iOS where it’s all just Apple™®©

          2022-03-20 19:07:48 UTC 1
          • Replying to: Ralph (Developer)its because of the Android ecosystem where there's soooo mu

            That’s true I guess. It would be sweet if it was more like windows in that matter I guess.

            2022-03-21 15:12:57 UTC 0
  • Replying to comment by: Ralph (Developer)very strange, i will look into it but i did encounter weird

    Huh really odd. 4K export of hundreds of frames was really slow on mobile so I only exported like 1 animation that was crashing on bluestacks on my tablet. Rest is on my PC which has been cutting down the frames much quicker compared to my tablet which is expected, but I noticed the odd bugs like this.

    The blur is really nice though and I can trim that frame out in post so it probably won\’t be noticed. It pains me it\’s the better blur but it really has made my animations look better when they compile right. Still looking into fixing the compiling issue but that\’s an issue with blender, not stick nodes so yeah.

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  • Replying to comment by: Downwardghostly“1 degree Celsius”

    Yes. It is very mild out.

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  • Replying to comment by: Milky (but still gay)
    34616_0-34869400-1647652797_0c1b5813-dd8c-40c

    The colour pallete and overall style of red dead with the read and black is just gorgeous.

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  • @ralph I spent like 3 days exporting animations at 4k to find some frames being rendered in ways that make no sense. It has ranged from backgrounds in movieclips being rendered only partially with everything else appearing fine to single frames showing up like this. The entire foreground scaled down to the corner and the reflection unchanged.

    Idk if anyone else is familiar with the more complex side of things, but on the other hand, blender has a problem of its own when I compile the frames and it has some wierd artifacts like in the screenshot below with 0 compression. Anyone have alternatives or suggestions for that.

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    • “1 degree Celsius”

      2022-03-19 11:26:49 UTC 2
    • very strange, i will look into it but i did encounter weird issues like this early on

      its due to the “better blur” i believe, that’s what i mean by early on – originally it was a different blurring method and very unoptimized and some devices would crash where others would fail in weird ways like this

      thought i had it resolved mostly (mid/low-end devices still struggle) but apparently not

      2022-03-19 11:28:27 UTC 2
      • Replying to: Ralph (Developer)very strange, i will look into it but i did encounter weird

        Huh really odd. 4K export of hundreds of frames was really slow on mobile so I only exported like 1 animation that was crashing on bluestacks on my tablet. Rest is on my PC which has been cutting down the frames much quicker compared to my tablet which is expected, but I noticed the odd bugs like this.

        The blur is really nice though and I can trim that frame out in post so it probably won’t be noticed. It pains me it’s the better blur but it really has made my animations look better when they compile right. Still looking into fixing the compiling issue but that’s an issue with blender, not stick nodes so yeah.

        2022-03-19 16:41:18 UTC 1
        • Replying to: Explosive BulletHuh really odd. 4K export of hundreds of frames was really s

          aight what i did was reduce the amount of blurring work by half

          this should reduce the strain on whatever is causing these weird glitches, hopefully enough so where it doesn’t happen anymore

          the tradeoff is slightly less-good looking blur but honestly side-by-side its still much better

          once 3.3.1 is out tell me if this happens anymore pls

          2022-03-22 21:57:04 UTC 1
          • Replying to: Ralph (Developer)aight what i did was reduce the amount of blurring work by h

            The current blur is already really good. I will let you know though. It’s not a super big deal aside from the full animations where the background doesn’t render.

            2022-03-23 16:25:41 UTC 0
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