@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,296 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 11,034 downloads.
In total, they have been download 1,588,957 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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Just watched your first episode. No explanation or story towards powers, 6 different characters are introduced all in a few minutes.. Only one with a bit personality so far. Their powers are not explained “nice try” and the characters are not interesting. They’re boring. Nothing special about them besides some limbs being different colours than others and supposedly different powers but that doesn’t help you remember a character much. And there is one blue dude, like 2 green dudes, one with black arms and a few others. Your series is like every other series. Smothered in combat while taking a massive dump on story. Theres no feeling fkr characters. They fight with hard a big reason as to why. Theyre just fighting. Your series is honestly just another elements clone. I’ve gotten popular cause I steer clear of that style and put some effort into story and not just animation. Epitaph is the same way as me, and that’s why both me and him are succesful. I don’t mind if you use base figures as your style, but ive seen this a thousand times. It’s like Elements and that series puts me to sleep. It’s just another animation with a bunch of flashy effects and fights. But theres nothing defining. Out of all the things you use to define you do a single segment change… If your gonna add detail, add something more defining than a segment. Now guess what, you brought yourself this by attacking Epitaph for no reason. Truth is people prefer more detail than less. You see this in my Project Landfall and Epitaphs SN movie. Hell. Even use my more simplistic apocalypse for example and that uses base figures I have some defining features for the characters now.
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Nice.
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*Watches what you linked* Yawns 3 seconds in cause it’s still a bunch of generically designed figures pulling OP powers out of their ass. *Slowly turns to Son Goku* While the animation looks nice, the FPS is disgustingly low, it’s lost my interest.
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Your giving me too many ideas.
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That’s where you optimise your seperate projects. Compress figures that are under 300 nodes into other figures that are under 300 nodes allowing for more space in figures.
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Civilian one jammed a lot more and was replaced by the M1A1 for numerous other problems with the Thompson 1921. I also aren’t too much a fan of forgrips.
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Yeah. It’s grass, but not the super detailed grass with every individual strand.
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Many people would.
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Not too similar. Good.
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I kinda have thought of things like this but I am entirely solo on everything. I also usually only make stuff to use in animations and stuff like thst.
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From what I’ve seen, people don’t mind it. It’s just a pain to layer.
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Alright I hear you.
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That gives me an idea. But just a heads up that this is apocalypse. If this were project landfall then the ground would be covered in grass and not just patches of it. Lol.
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Thanks!
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You will be disappointed cause it’s a smoke grenade.
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