@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,275 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 10,982 downloads.
In total, they have been download 1,581,539 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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Huh. Well. I will say I do need to get some sun. I guess that movieclip techique is adding an empty first frame into a movieclip?
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You haven’t truly destroyed the node limit until you have just randomly managed to hit 36, 000 nodes.
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Funny, I remember running into issues when I first made an account. I just waited a day or something and then tried again. Not entirely sure but I remember that I did have a problem.
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I’ve done it so much and know exactly how to do it that it almost doesn’t phase me.
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Got like 20 seconds of dialogue shots done today. Almost finished the first scene and the second scene will be a breeze. Movieclips are just lovely. This scene just to clarify is like 12,000 nodes. Though it’s only gonna be a few seconds long. Primarily due to the Moveclip animation length allowed with the nodes of both moving characters here.
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Thanks.
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Man. This image is darker on my tablet than on my monitor.
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Probably gonna sweat through a good portion of PL episode 4 to get it closer to a more complete state. I will do a little more editing in post production for this one and might toy with some overlay effects and subtle stuff like that. 3D Bullet is still nowhere near complete, but he’s looking good with the Smart UV projected textures which make all the textures not stretched out. This is supposed to be a 4K render, but I think it’s more 2K being 3000 something by 2100 something. Not entirely sure how higher resolution are named and all that.
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Wasn\’t expecting anything special. Very nice.
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The color pallete, the armor, the pouches. It all maches up.
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All of these edits mess up a bunch. If I\’m gonna throw visual effects into PL it certainly will need to be done without destroying the scene like these end up doing.
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Last time I checked, nerf didn\’t have a multi barrel rotary machine gun. The classic belt fed Vulcan was the stuff despite how jammy I felt it.
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Dunno. I aint sure if PG stands for, wait, it doesn\’t stand for the Pegi system of rating. It stands for parental guided. Lol.
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Lol. Nerf guns are the stuff of every great childhood.
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More like PG18
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ngl, the most annoying part of animation for me is dialogue, from having to make it so the person can read the text and also just making sure everything feels right
I’ve done it so much and know exactly how to do it that it almost doesn’t phase me.