At least it isn’t making a new base but working with it.
Gonna have to do a pile of this, but nothing else is on the plate so it makes dealing with this easy.
Just trying to balance work with getting stuff done here.
Nice, you could always work with a lower quality version of characters when they’re further away or on battle scenes, that way you save on nodes and time and make the whole experience a little more fluid.
Replying to:Tastylemon16Nice, you could always work with a lower quality version of
Been a consideration but given I render at 4K, cutting off details with different versions for low detail and high detail would just not work.
No time would be saved with it, only spent and saving nodes isn’t something I am super concerned about. There is way more resources used on filters in scenes than on nodes. Nodes have minimal effect.
Woa
Nice, you could always work with a lower quality version of characters when they’re further away or on battle scenes, that way you save on nodes and time and make the whole experience a little more fluid.
You may already know this
Been a consideration but given I render at 4K, cutting off details with different versions for low detail and high detail would just not work.
No time would be saved with it, only spent and saving nodes isn’t something I am super concerned about. There is way more resources used on filters in scenes than on nodes. Nodes have minimal effect.