@felven
Joined on September 9th, 2017, this user has been a member for 3,190 days and is the 2,449th person to register an account.
Has 1 submission, the first one uploaded on January 4th, 2018 and the most recent on January 4th, 2018.
Of those, 0 have been featured and 0 have won Users' Choice.
On average, each submission earns 1,063 downloads.
In total, they have been download 1,063 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1 stickfigure.
On average, when this user rates stickfigures, they are 89% positive.
Has made 26 comments on non-activity pages of the site. Alternatively, this user has made 61 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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I would feel your pain, but i purchased Sticknodes on both platforms hehe. Just so i can see device differences, and because Ralph deserves my money 😛
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Hey Ralph, heres an idea. Found this cool site you could use to make an official forum for sticknodes! https://www.forumotion.com/ Maybe you could check it out. You might end up using it. Just trying to help the community! 😀
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STICKNODES UPDATE HYPE!!!
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I would feel your pain, but i purchased Sticknodes on both platforms hehe. Just so i can see device differences, and because Ralph deserves my money 😛
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you’re my new favorite member
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Hey, I did as well!
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It was the april fools art lol
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the art
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Thank you for all that detail, very much appreciated. I will do my best to improve the realism, and i will take more time to smooth out the rougher edges on my next animation.
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thats what the page said when i was ready to export. My input frames were 7 fps, my tweened frames were 8, and there was 400 actual frames.
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Woof
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Constructive Criticism is appreciated. Heres an action animation i created in 6 hours. Tweened, 3047 frames, 57 fps, pro version used.
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“3047 frames, 57 fps” How the hec-
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thats what the page said when i was ready to export. My input frames were 7 fps, my tweened frames were 8, and there was 400 actual frames.
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oh
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love the 3d effect around 0:15
and the whole thing is well done, you definitely put work in and have the basics down where I can see you being very good in the future
overall you have to focus on keeping body weight, momentum, realism factors like that in check
a lot of the guys kinda just float around while their legs/bodys move, they don’t seem to have weight
around 0:02-0:03 when green guy jumps and hits guy into the air, he kinda just levitates off the ground…you should have him instead crouch (keep feet PLANTED, do not slide), pause, then jump up (just as you would in real life) – this type of idea could be applied to many other areas of the animation
makes it a lot more work, yes, but that’s why you save and continue another day and don’t just finish a big project in one day lol
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Thank you for all that detail, very much appreciated. I will do my best to improve the realism, and i will take more time to smooth out the rougher edges on my next animation.
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This is pretty much the forums of sticknodes
thanks for looking out
but yeah I was gonna go the forum route, but I settled with this more facebook-like approach
First time ive seen Ralph so formal