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    Humble Damienoccifermoderatoruc-winner-lvl3master-nodersubscriberfeatured-lvl1uc-votercrusader 2024-03-12 20:40:09 UTC

    Did some basic animation tests over the past few days. Slowly improving with the basics. Seeing Gigans walk test made me realize I didnโ€™t actually learn/remember how to do it, so I made 2. I also have a longer test made but probably going to save that for another post.

    Order of making these
    Abeer walk
    Pneuma idle
    Scarlett walk
    Jail idle

    https://streamable.com/imkvv9

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    • the semi-choppy style suits the vibe, and its likely necessary given the complexity of the characters

      i honestly don’t really know how all these characters connect with each other but lol @ the jail scene

      2024-03-12 21:35:46 UTC 13
      • Replying to: Ralph (Developer)the semi-choppy style suits the vibe, and its likely necessa

        I actually found the characters do work well with smoother animation, and is honestly a little easier. Though I prefer the more choppy style since it rings similar to how anime is done, and I think looks a little nicer.

        With the characters, green guy and pirate are the main characters, theyโ€™re forced to interact with each other being in jail and sharing a cell. Egyptian lady is their mentor in the jail.

        The other character is a remake I did of Scarlettโ€™s character and due to how I made it, realized it smart stretches perfectly. So going to be using that sometimes until I fix the other figures.

        2024-03-12 21:42:34 UTC 11
    • I LOVE CHOPPY ANIMATION!!!!!!!

      Very cool dude, It feels much more stylized and fits better with the characters in my opinion (might be personal bias but double/triple framed animation is just way cooler than eased/smooth animation).

      2024-03-12 22:18:35 UTC 12