@funny132
Joined on September 4th, 2017, this user has been a member for 3,203 days and is the 2,363rd person to register an account.
Has 16 submissions, the first one uploaded on February 26th, 2018 and the most recent on November 26th, 2021.
Of those, 2 have been featured and 1 has won Users' Choice.
On average, each submission earns 8,061 downloads.
In total, they have been download 128,981 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 68 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 117 comments on non-activity pages of the site. Alternatively, this user has made 1,238 comments on actual activity pages of the site.
They have visited the site consecutively for 1 day, their best streak being 52 days. On average, they post 0 updates and 0 comments per week.
This member is not a Users' Choice voter.
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what, do you mean the image?
Or is that the name of a song? -
aight, @ralph now hear me out he-*banned*
oh shoot Ralph got a banhammer and he’s…*1 ban period later*
…now hear me ou-*banned again*
*another ban period later*
NowHearMeOutHereButIGotAnotherIdea-*banned a third time*
*yet another ban period later*
Alright, Ralph, this is my idea and this isn’t funny any more.If you remember 7 months ago (I don’t actually think you do tho), you said, and I quote:
“because sounds and music are 2 different types of “sound” as far as these devices are concerned. One is loaded into memory permanently (sound) others are streamed piece by piece into memory (music), so long sound files are basically music in disguise and as a result they get nope’d”
So, here comes my idea. The ability to add a single music file into an animation. Only a single one would be able to be imported, and it would be a project wide option. Basically, you can import a sound file of any length that is less than 4-5mb that will play from the start of the animation.
It shouldn’t be too hard – duplicate the sound system, allow music, add a sound number limitation (somehow) and somehow remove silencing of this specific sound from Silence All Sounds. Although, I wouldn’t know, I don’t know how2LibGDX so please don’t yell at me if it’s nowhere near that simple.
Bonus challenge, a set starting frame for said music, where you can set the music file to only start playing from, say… frame 100 or something, to give time for a prologue or something or other like that or something, idk
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yes indeed.
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lol
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@ralph badge idea: Entomologist
This badge would basically be given to users who find bugs in the Stick Nodes App or on the website. The level of the badge given would depend on the bugs found, and it would be a manually assigned role. Its icon could perhaps be a leaf. -
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Who\’s Meme1?
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(I\’m not actually one of the unlucky guys with corona btw, thank goodness) -
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It\’s fine, I actually found it quite fun trying to work out how I could make a fill take up less nodes than it does when a Polyfill is used. I once made a fill of 6 Polynodes only take up 2 regular nodes (1 Rounded Segment, 1 Segment)
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polyfill copy-paste reeeeee
now I won\’t have to manually go through on figs made with polyfills and replace the polyfill with nodes if I want to add them onto a character to make them both 1 fig (for convenience) so I\’m going to love using this. I\’ll probably have just a tiny bit more fun with the new camera-shake though. -
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A pixel is a square. I\’m quite a lazy animator but even I\’m not that lazy!
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You can easily make squares with the two nodes of the square being at two of the corners using the Polygon Tool. You should be able to figure it out from there.
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OC stands for Original Content, or Original Character
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@ralph random suggestion that probably nobody cares about, but how does it sound for there to be able to be a “music” for the background of the animation?
Explanation:
A “music” file would be a sound file up to 4 minutes long or 3 mb big, and only one of these would be allowed to be imported per project (to save memory). This sound would play right from the very start of the animation and continue playing until the end of the animation. A looping function would also be neat if this suggestion ever gets added. To tell the difference between music and sound files, well, I remember once you said something about somethingsomething libgx or something having a 6 second limit on sounds because it considers things longer than that “music”? Such sounds could be the things imported. And to store the sounds for the project, a new “music” folder in the stick nodes folder of the SD card or wherever the flummery you got Stick Nodes installed.also @ralf pls fix
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music has been on my todo list since like 2.0.4 it just keeps getting pushed aside because massive asspain to get that right
also @ the pic its probably your cache because i see the pic, it’ll fix itself eventually
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that’s actually a pretty good idea
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hey it’s me
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hi
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I was talking about the person who has no pfp on the thingy
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oh, by the way, an OC is a stick figure for your profile picture, right?
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No.
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OC stands for Original Content, or Original Character
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ok, thanks
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Carmeldansen (or whatever it’s called) in Sticknode confirmed
what, do you mean the image?
Or is that the name of a song?
It’s that one annoying ass meme song that’s associated with bright flashing rainbow colors and anime girls
well guess what, that’s not the song you’re talking about nor is it a screenshot from said song. As a matter of fact, it’s a screenshot from https://www.youtube.com/watch?v=vLAF0s971Sg
What
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(I don’t even know what to make of this reply lol)
Y’all could just cut up a song into tiny pieces if y’all that desperate
who said we’re desperate?
I just see this recommendation a hell lot
No offense , lol
lol
Gay
music is something i’ve been wanting to add for a while lol, sorry @ you writing this long ass post for basically me to be all
but yes, multiple music files with fading in/out and all that is planned, but will definitely be quite an undertaking so idk how long/when it will happen
I think you should restrict the limit for music files to just 1 or 2 – otherwise people will just import a bajillion extra long files with amazing audio quality into their projects then have used like 450mb memory on frame 1 and be like “ralf ur app suks”
(of course, this is only if you do add music options)