• Today I got that one secret scary intro animation to opening sticknodes, and that scared the shit outta me. It was unexpected and my lights were off in my room. Thanks Ralph.

    2
  • I want color channels just color channels maybe color channels suggesting color channels specifically color channels nothing less than color channels

    0
  • Please increase the size limit on sounds to be enabled to use songs I really beg of you it will be so good!
    Or make it pro version idrc

    0
  • YOOO I got a new Idea: Add color channels, where we can change the filter on the individual stickfigures so when that color changes (like hue or to change saturation) it reflects on the respective stickfigures depending on that color. It can make it easy for people to add lights, or to make reflections.

    0
  • Replying to comment by: Cheese Biscuit@ralph hear me out here Being able to load a BG video. For

    Awesome Idea, but what about those who would just trace the animation? It would make it so easy for people to copy all of shock and say it was their “original creation”. But I can see how easy it would be to add that.

    1
    View
  • Replying to comment by: Ralph (Developer)this ^ and mainly because at this point adding layers = jus

    If it will be pc-only that’s fine.
    But maybe a better idea is to add subframes, where it only creates a layer-type frame where its first frame starts at the frame you are selecting, and you can add to it to make it only memory risky as how many you want. It more beneficial than basic multiple layer structuring because of low budget phones, and still gives off the functionality of a layer in Stick Nodes. I just want to make “backtrack” animating easier, because I want to add basic fights, add smear, then add any punch effects and faces later.

    0
    View
  • Could you maybe look into adding layers into stick nodes? It helps for any detailed animations with multiple nodes overlapping each other, and make it easier to add more decoration in to other frames without having to “copy paste move”.

    I know memory risks is the main problem but maybe have an option to turn on heavy memory usage, I have a high-end device that can withstand 20 different movieclips and the original animation and just want layers to make overlapping and additional animations easier.

    1
    • U do know that u make a part of ur stick separate by copying that arm and click create A new stick figure and paste it right? Then boom its like a layer but not really..

      2022-04-06 21:16:09 UTC 0
      • Replying to: that alien dudeU do know that u make a part of ur stick separate by copying

        No, that’s not what they’re referring to.

        2022-04-06 21:23:04 UTC 0
    • Yeah, while layers would be beneficial and cool, they’re something ralph has already said he’d make a pc-only thing.

      2022-04-06 21:25:46 UTC 1
      • Replying to: teo diggity danYeah, while layers would be beneficial and cool, they're so

        this ^

        and mainly because at this point adding layers = just start from scratch, and ain’t nobody got time for that

        2022-04-06 21:41:06 UTC 2
        • Replying to: Ralph (Developer)this ^ and mainly because at this point adding layers = jus

          If it will be pc-only that’s fine.
          But maybe a better idea is to add subframes, where it only creates a layer-type frame where its first frame starts at the frame you are selecting, and you can add to it to make it only memory risky as how many you want. It more beneficial than basic multiple layer structuring because of low budget phones, and still gives off the functionality of a layer in Stick Nodes. I just want to make “backtrack” animating easier, because I want to add basic fights, add smear, then add any punch effects and faces later.

          2022-04-06 21:50:49 UTC 0
  • Profile picture of GR1ND3R

    GR1ND3R changed their profile picture 4 years, 2 months ago

  • Profile picture of GR1ND3R

    GR1ND3R became a registered member 4 years, 2 months ago