• ammo belts WIP

    give me errrors.

    3
    • Don’t be too rigid with how you stylise your parts, if you need to make them curvy, straight etc, go for it.

      Right here you have a lot of straight shapes but for pouches which are mainly a sort of type of fabric you’re looking to try and make it curvier, more of a rounded ‘slouchier’ shape to match that of fabric.

      With the belt also toy around with perspective, add some half-ellipses both for the belt colour below the belt and for above the belt the colour of the shirt so it appears like it’s going around the waist.

      2023-06-25 17:23:44 UTC 4
      • Replying to: Tastylemon16Don’t be too rigid with how you stylise your parts, if you n

        Ill see what i can do.

        2023-06-26 01:26:59 UTC 0
  • Replying to comment by: arcionekpretty neat, although you could maybe use sprites for the gr

    Might be a good idea but, im just not get used to it.

    Idk how to properly use sprites (even tho im just looking for sprites with transparency)

    1
    View
  • i got something to show.

    if you learnt about mask and start making your own.

    i have to add this to your basics.

    masks can be less detailed if you had to add this eclipse shape and just named it “mask shadow” to make it less confusing to your work.

    push the black shape back from the mask and check if the shape was behind it.

    then turn the opacity to 0.50 or 0.60-65 then join stick figure join to the eye.

    the mask has now have a shadow detail inside.

    if that helps.

    dunno watasay now.

    6
    • pretty neat, although you could maybe use sprites for the grid overlay to save up on segment count?

      2023-06-24 15:16:25 UTC 1
      • Replying to: arcionekpretty neat, although you could maybe use sprites for the gr

        Might be a good idea but, im just not get used to it.

        Idk how to properly use sprites (even tho im just looking for sprites with transparency)

        2023-06-24 15:21:19 UTC 1
        • Replying to: Nexia5Might be a good idea but, im just not get used to it. Idk h

          you could make the pattern you want in SN, export it as a png, and put it back into SN as a sprite 😉

          2023-06-24 15:23:42 UTC 2
  • low quality poofs the nets of the eyes

    2
  • Ec\’xvusa Xt\’uar cal\’qua.

    ein\’svar kur\’tar

    0
  • i’d say its a little ugly to me without something like a shadow detail and polish detail, yeah thats whats missing so.

    i kinda say i worked hard on this thinking of a shape and thats what it end up made me this.

    when im finished im done with the stuff, im started scripting and animating but…

    its not the beginning of learning yet, well thats because i had to learn backgrounds, buildings and indoor designs, to make a cutscene and kinda prepare for a 35 minute episode 0

    ZU’CVUA IM GETTING CLOSE TO GO TO THE NEXT GUIDE!

    2
  • Mold for masks kinda hard but

    I think i just found a shape of a paintball gas mask hybri

    7
  • alright i kinda got a little lazy break, i think i should start on a focus

    0
  • I should start seperating the hair and the head.

    Cuz i was following guides of how to make a mask.

    Well it be a very hard one but it keeps the little hair showed up front

    15
  • Replying to comment by: DownwardghostlyShut up respectfully ☺️

    Tough but i take it

    5
    View
  • Blblblblblblblblblblblblb.

    Idunnowatasay : P

    3
  • heres the pfp i could change.

    btw i kind off overreacted from posting, ill delete it later.

    2
  • Profile picture of Nexia5

    Nexia5 changed their profile picture 2 years, 11 months ago

  • Alright thats our final!

    That means the labcoat redesigned (fixed) was aproved!

    Now im gonna change my old ugly picture with the new one

    4
  • Load More