• Replying to comment by: DownwardghostlyDepends but often without the camera shake, a still frame fo

    And I was also referring to scenes where the camera isn’t moving but movement is occurring within the frame (for example, a person moving or cars going back and forth in a road)

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  • Replying to comment by: DownwardghostlyDepends but often without the camera shake, a still frame fo

    True. Honestly I think it’s just used WAY too much and I believe there are times where not using camera shake at all for some still scenes can be good

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  • (Sort of?) Unpopular opinion: Throughout the time I’ve watched Sticknodes tutorials/tips and tricks videos, I’ve noticed that there are quite a number of people who suggest using the camera shake for still scenes.

    Honestly I don’t like using it lol and I wouldn’t see myself suggesting this to someone in the near future.

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    • Depends but often without the camera shake, a still frame for a long time can look like a picture and doesn’t captivate audience attention/give a feel of motion as much as with camera shake.

      2023-09-11 11:08:24 UTC 3
      • Replying to: DownwardghostlyDepends but often without the camera shake, a still frame fo

        True. Honestly I think it’s just used WAY too much and I believe there are times where not using camera shake at all for some still scenes can be good

        2023-09-11 11:45:04 UTC 1
      • Replying to: DownwardghostlyDepends but often without the camera shake, a still frame fo

        And I was also referring to scenes where the camera isn’t moving but movement is occurring within the frame (for example, a person moving or cars going back and forth in a road)

        2023-09-11 11:46:15 UTC 1
    • The problem with many of these tutorials and guides is that they serve as more a way for SN creators to show their way of doing things as well as follow a consensus for what would be the right steps to follow so that rather than explaining things clearly enough and in an understandable unique way, they can fill out the run time of these so called ‘ tutorials ‘.

      I can almost guarantee if you ask anyone how to animate a walk cycle or really anything they’ll refer you to the ‘ 12 Principles of Animation ‘. Which while not wrong and still applicable under most circumstances, it still just serves as yet another generalisation of an explanation. One because people struggle to explain things / teach well and two, because it is a clear and roundabout option for them.

      2023-09-11 12:38:50 UTC 2
      • Replying to: Tastylemon16The problem with many of these tutorials and guides is that

        With camera shake as well I would say it only works well for impactful moments, if you really want to animate something like an impact of an attack, landing etc then it’s all about the movement and the pronunciation of said movement, part of being able to animate a fight scene comes from knowing a little about fighting yourself.

        You try and teach someone how to throw a powerful roundhouse kick and then ask them to animate that and I can tell you now that they will know more about how to animate it than someone who has never been taught or practiced said roundhouse kick.

        Prospects like shifting the force from the ground up into your attacks, torque, twists or all kinds, stances etc.

        2023-09-11 12:42:17 UTC 2
      • Replying to: Tastylemon16The problem with many of these tutorials and guides is that

        Well said!
        And yes I did read all of that

        2023-09-11 12:50:51 UTC 3
        • Replying to: John Stick NodesWell said! And yes I did read all of that

          Why torture yourself like that, don’t you know who I am.

          My middle name is Paragraph.

          2023-09-11 13:05:13 UTC 2
  • Replying to comment by: RederixMany have tried 😁

    That’s just a skill issue on their part lol

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  • Replying to comment by: RederixThat would be me Sorry.

    I am going to abduct you and hang your spine in my room as a display

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  • Replying to comment by: Larry, Dr Furstralia (LM J)no i don't think so, well at least from the 'mators ive se

    Honestly, with all the skill and talent the SN community has shown, I’m surprised there isn’t even at least one guy who’s attempted to do even a 5 second animation with cel shading in it. Sometimes I actually daydream about some guy managing to make a super short anime-quality animation with the SN app (which includes cel shading) lol

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  • Replying to comment by: Ralph (Developer)sounds like something mattsteady would do

    Hmm. I’ll go check him out

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  • Replying to comment by: ➡️Robert-adam⬅️Heh?

    Don’t know what cel shading is? Just watch this and hope you actually understand something by the end of the video lol:

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  • Random question: has there been any sticknodes animation in YT or smth that implements cel shading?

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    • Heh?

      2023-08-16 09:13:05 UTC 0
      • Replying to: ➡️Robert-adam⬅️Heh?

        Don’t know what cel shading is? Just watch this and hope you actually understand something by the end of the video lol:

        2023-08-16 13:34:59 UTC 0
    • uh

      2023-08-16 09:16:51 UTC 0
    • no i don’t think so, well at least from the ‘mators ive seen atleast

      2023-08-16 10:42:26 UTC 1
      • Replying to: Larry, Dr Furstralia (LM J)no i don't think so, well at least from the 'mators ive se

        Honestly, with all the skill and talent the SN community has shown, I’m surprised there isn’t even at least one guy who’s attempted to do even a 5 second animation with cel shading in it. Sometimes I actually daydream about some guy managing to make a super short anime-quality animation with the SN app (which includes cel shading) lol

        2023-08-16 14:15:16 UTC 0
    • sounds like something mattsteady would do

      2023-08-16 11:39:32 UTC 0
    • I can’t say that it’s the same thing, but I’ve done something similar to cell shading. I know a few parts of Gigans figures have it, and I think Scouts figures are also either close to or actually considered cell shading.

      2023-08-16 14:58:28 UTC 0
  • (A little unrelated, but…)
    Geralt’s voice actor is voicing an unknown character in Baldur’s Gate 3

    Imagine if we head a random “WHAT NOW, YOU PIECE OF FILTH?” In the middle of the game lmao

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  • Replying to comment by: Supermint70Monday

    Left me broken

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  • Identify the meme

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  • Replying to comment by: MannyAnimsElectrocute yourself everytime you lose motivation

    Sounds good enough lmao

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  • Replying to comment by: Ralph (Developer)meth

    Walther P38 moment

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  • Replying to comment by: 🌸Asry🌸Real pictures of me on the mountain
    57249_0-05

    Bro didn\’t send pictures of himself 😭😭😭😭

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