@jlkeem16
Joined on October 5th, 2018, this user has been a member for 2,799 days and is the 11,745th person to register an account.
Has 104 submissions, the first one uploaded on November 26th, 2018 and the most recent on May 15th, 2026.
Of those, 4 have been featured and 45 have won Users' Choice.
On average, each submission earns 4,121 downloads.
In total, they have been download 428,589 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 534 stickfigures.
On average, when this user rates stickfigures, they are 85% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 51 comments on non-activity pages of the site. Alternatively, this user has made 408 comments on actual activity pages of the site.
They have visited the site consecutively for 3 days, their best streak being 76 days. On average, they post 0 updates and 0 comments per week.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 48 consecutive votes.
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Thanks man
I appreciate
Like always 🙏 -
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Ban skibidi
Fr fr -
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Not too many people use my figs… I guess im gonna cancel all one piece projects I’ve been working on….
Ill keep making jojo figs instead but rarely…
College gives me a hard time
Sorry man… -
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Tbh idk yet
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Naah its too hard
Srry -
Make the shapes bendable
It will make my work easier o_O -
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Exactly
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I always wanted to stop making outlined figs so it can be more easier to use effects on it like smart stretch and others
Im filling the spaces using first big segments or circles but obviously there will be spaces to fill up and in most of cases i couldn\’t use any other shapes than segments and triangles
Maybe ill remake this fig without outlines so it can be more flexible (this was my plan from the start) -
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Lufffyyyyyyyyyyy
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Geaaaarrrrrr 5thhh
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Detailed
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I saw your older posts node count and I think that you could really cut down on nodes. It was at 250 earlier, so I presume it’s higher now, but I think it can be cut down.
The outline I presume was maybe 100 at most, so I’m guessing the way you filled in the character was what made the node count so high. Which in that case my advice would be to use ellipses, roused segments that curve, circles, etc.
I think that could defiantly allow you to keep all this detail, while reducing the node count a ton.
Overall, I like the look of it regardless though. I think that just filling in figures, at least this one, is holding back the figure a little, as the recourses can be used else where.
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Replying to:
I always wanted to stop making outlined figs so it can be more easier to use effects on it like smart stretch and others
Im filling the spaces using first big segments or circles but obviously there will be spaces to fill up and in most of cases i couldn’t use any other shapes than segments and triangles
Maybe ill remake this fig without outlines so it can be more flexible (this was my plan from the start)-
Replying to:
I’ve actually just started testing Flame with smart stretch to see how it works, and it actually had some good results. It’s not perfect, but the fixes needed so far are really minimal. I personally outline my figures by coping a node, increasing its side a bit, then sending it to the back. Then overlapping it with another outline it need be. That just so happens to keep everything together. So it is possible, but you may need to change how you outline to do it.
In the case of how you fill in the figure, in that case I’m not sure why it would be so big node wise. I’d really have to see the internals to figure it out and give more accurate advice then.
Finally, I would be curious to see how you make figures without outlining. Defiantly could be the right path forward.
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clown goku ultra instinct?
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Exactly
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