• Me irl: Damn.. COVID-19 is making the world pretty bad..
    Me in my head: More time to unrust..

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  • Replying to comment by: Ralph (Developer)lil wacky but it's good wacky n neat camera angles

    thanx ralpho

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  • Replying to comment by: Ralph (Developer)also idk why tastylemon has become my test guinea pig in all

    DI MOLTO!

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  • a little demo that i might finish. (might not.) I know the fire looks bad. wont fix it later lol

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  • Replying to comment by: Denisim not denis im an orenge haha

    denis the year is 2020 not 2013

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  • Replying to comment by: Ralph (Developer)Sup bruhs the redesign is gonna be neat and animation spotli

    tfw browse the website on mobile

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  • Replying to comment by: Rocket. (Prjct_CH)Idgaf about ThiccNodes so imma post this here real quick [bp

    that teleport effect is more sexy than anything related to thicc nodes

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  • Replying to comment by: Colloyou scrolling across comments, please read this. @zen1 @anan

    Damn. This is vague but I don\’t wanna ask you about your live\’s problems and stuff. If you feel too pressured, remember, you don\’t have to make amazing animations every day. Take breaks when you feel like it. I\’m gonna miss you.

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  • Replying to comment by: Ralph (Developer)is that the second secret stick nodes game? has someone fin

    it\’s just the entire doom eternal game remade in stick nodes before it even comes out

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  • Replying to comment by: ChallasBut for real: try to ease the figure inwards before starting

    so ease in ease out. start off slow, middle fast, end slow, just like real motion right

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  • Replying to comment by: ChallasTip: Dont try, La combos est very impossible

    aw

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  • Replying to comment by: CosmySpacing, arcs, balance, footing

    oh my

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  • hey all im animating a combo, any tips?

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    • Spacing, arcs, balance, footing

      2020-02-01 18:28:51 UTC 1
    • Tip: Dont try,
      La combos est very impossible

      2020-02-01 20:59:05 UTC 1
      • Replying to: ChallasTip: Dont try, La combos est very impossible

        aw

        2020-02-01 20:59:44 UTC 1
        • Replying to: gneppoaw

          But for real: try to ease the figure inwards before starting the first punch, than ease out—> while easing out , let the first punch get ready—-> once eased out PUNCH!—-> while lowering his arm that he used to punch, make the other arm get ready for the second hit—> so does the combo cycle

          2020-02-01 21:12:49 UTC 0
          • Replying to: ChallasBut for real: try to ease the figure inwards before starting

            so ease in ease out. start off slow, middle fast, end slow, just like real motion right

            2020-02-01 21:13:52 UTC 1
            • Replying to: gnepposo ease in ease out. start off slow, middle fast, end slow,

              Yeah, thats how I do it

              2020-02-01 21:15:18 UTC 0
  • Replying to comment by: (Crusader)STOP LIKING YOUR OWN COMMENTS

    hohoho.. you can\’t stop me, there is no rule

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  • Replying to comment by: SmileGuyI’ve unrusted once, best suggestion is probably watch your n

    ok

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