• Profile picture of Krashvoid Anims

    Krashvoid Anims 2018-08-01 01:30:34 UTC

    Better?

    1
    • Dude, just make what makes you happy, cause in the end you’re the one animating it

      2018-08-01 01:32:22 UTC 0
      • Replying to: KB_SquaredDude, just make what makes you happy, cause in the end you’r

        Thanks cause I don’t wanna use this RHG. AT ALL.

        2018-08-01 01:33:52 UTC 0
        • Replying to: Krashvoid AnimsThanks cause I don’t wanna use this RHG. AT ALL.

          One thing I will say, put the claws on the old one

          2018-08-01 02:09:36 UTC 0
        • Replying to: Krashvoid AnimsThanks cause I don’t wanna use this RHG. AT ALL.

          this one is better than your base figure with an enhanced arm, at least this has some kind of detail.

          2018-08-08 19:48:45 UTC 0
    • Oo that’s nice. Really like the helmet

      2018-08-01 01:33:02 UTC 0
    • HHMMMMMMMMMMMM.

      Ok.

      You should look up Alan Becker’s video on appeal.

      Then look at RalphTheMovieMaker’s vid on the minions, specifically when he talks about character design (You should watch the full thing though it’s really funny)

      I could give you some tips but it’s late where I am, I just watched a movie and I’m tired. Maybe I’ll give you some tips tomorrow.

      2018-08-01 01:59:19 UTC 0
      • Replying to: PermaHHMMMMMMMMMMMM. Ok. You should look up Alan Becker’s vide

        OK Nevermind I suddenly have enough energy.

        Character Design doesn’t always mean details as some people say, but you do need to have a certain amount of detail to easily get the point across.

        The reason I say “Good Design isn’t just detail” is because if all you go in creating is detail, you’re gonna make something cluttered and unfun to animate.

        The reason 3D models can have literally millions of Tufts of hair is because you aren’t animating the model directly. Most of the time the hair is static, and you’re just animating the skeleton, so as long as you create your model around the skeleton, it’ll be easy peasy to animate.

        Us StickNoders have it incredibly good, as stick figure animation is significantly easier than drawn/digital animation, Over-detail is definitely a problem in those.
        The reason is, you’re gonna have to be animating those details over, and over, and over.

        It’s less of a problem in stick nodes, as you make the figure and enough angles, and you’ll be able to use it throughout the entire animation, only ever having to slightly edit it, instead of drawing it a thousand times.

        The problem of over detail in stick figures is inflexibility.

        The more details your fig has, the harder it can be to animate, and it will always be more inflexible than other figs.

        Take EB’s NBC Veteran, it’s an amazing figure, really highly detailed, that fits the tone and aesthetic of the series, Project Landfall.

        BUT, if go and mess with the fig a bit, in certain areas, it kinda falls apart. Now these are small areas and EB will definitely be able to work around them, but they’re generally not as flexible as a base figure.

        But anyway I’m kinda getting off track.

        The reason good character design matters, is: 1. It shows care, and it shows that you’re taking this seriously, which will allow people to take YOU more seriously.

        2. It’s more professional. And if you’re a bit ambitious like me, it’s nice to make work comparable to actual professionals.

        3. The character will be ten times as iconic.
        When you look at Link you think; “Brave adventurer”
        When you look at Samus you think; “Space Robot dude”
        When you look at Master Chief you think; “Cool space soldier”
        When you look at Solid Snake you think; “Futuristic SWAT police Vet guy”

        These guys are iconic because they have such good designs.

        4: Good design is much more flexible story-wise.
        I don’t wanna brag, but I think my latest renditions of Gyro shows this. Gyro is a demolition specialist. His bright, wide goggles can be easily exaggerated to fit cartoony styles, like JackFly’s, Gyro’s dark, black and grey heavy design would allow him (With a lot more detail, of course) to easily fit into darker series, like Explosive Bullet’s, And his villainly design would allow him to be a good side villain in series like Epitaphs’s. (EPITAPH PLEASE)

        In conclusion, I’m no expert, but this design (Along with the previous) just isn’t good. It tells me Jack s#!t about his personality, powers, backstory, and main living environment.

        I rate it an F

        2018-08-01 02:38:08 UTC 2